THE COBALT PIXEL FIELD MANUALCobalt Games/Slotbound/UNITS / ROLES / REPORTED BRANCHES
UNITS / ROLES / REPORTED BRANCHES
The unit field index.
A name is not a build.
Browse 17 sourced Slotbound unit references, filter family and skill jobs, compare recorded promotion paths and distinguish Jester from the reported Prism branch.
THE UNIT FIELD INDEX
Know the name.
Read the job.
Seventeen sourced references, not a complete current roster. Real game art, with the source kept visible. Verified sprites have a named in-game reference; other images are labelled gameplay references or official key art.
17 unit references shown
WarriorEarly armyVerified spriteordinary+
The selected white-outlined unit is named Warrior in the publisher frame. Image source ↗
The publisher shows an ordinary Warrior growing through absorption. A complete current promotion branch and stat table are not established here.
SpearmanOpening unitGameplay referenceordinary+
An unnamed armed unit from an official gameplay screenshot; not a confirmed Spearman portrait. Image source ↗
Seen at the opening of the attributed 0.4-era run. Use the actual copy’s traits and role; no universal stat line is inferred.
MageOpening unitGameplay referenceordinary+
An unnamed blue-robed figure from official gameplay; not a confirmed Mage portrait. Image source ↗
A Mage appears early in the recorded army. Its current class tooltip matters more than a July-era capstone claim.
Elf ArcherEconomy-bearing recipientGameplay referenceforest+
An unnamed green-clad archer from official gameplay; not a confirmed Elf Archer portrait. Image source ↗
The recorded player chooses an Elf Archer with Bounty before promoting it. Bounty is an effect on that example, not a promised trait on every copy.
High ElfDeveloped Forest unitGameplay referenceforest+
An unnamed green-outlined sword unit in the official collection; not a confirmed High Elf portrait. Image source ↗
The recorded first awakening requirement is level 30. Later awakening requirements are not verified for this unit here.
Elf CavalryDistinct Forest typeGameplay referenceforest+
An unnamed mounted figure from official gameplay; not a confirmed Elf Cavalry portrait. Image source ↗
A distinct Forest class used in the attributed army. An additional copy of the same type does not by itself add another Forest type.
Elf KnightDistinct Forest typeGameplay referenceforest+
An unnamed green-outlined sword unit in the official collection; not a confirmed Elf Knight portrait. Image source ↗
A named Forest class in the recorded army. Read its particular skill and range before giving it a job.
Elf InfantryDistinct Forest typeGameplay referenceforest+
An unnamed green-outlined axe unit in the official collection; not a confirmed Elf Infantry portrait. Image source ↗
A named Forest class in the recorded army. Type diversity is a separate question from the number of bodies.
JesterRare branch starting pointOfficial key artjester+
The jester-like figure in official promotional key art; an illustration rather than a native Jester portrait. Image source ↗
The publisher introduces Jester as Special rarity in 0.4.0. Obtaining its hat on a reel and completing a summon are separate checks.
Ferret TamerCooldown supportVerified spritejester+
The Ferret Tamer promotion candidate above the Ferret Courier tooltip in the attributed recording. Image source ↗
The recorded Summoner branch from Jester supports another ally’s skill cadence. Candidate traits can differ.
One ally receives a delivery that advances its remaining skill cooldown.
- Targets
- 1
- Cooldown reduction
- 2s
- Skill cooldown
- 7s
RingmasterBroader cooldown supportVerified spritejester+
The right-hand promotion candidate visibly named Ringmaster in the attributed recording. Image source ↗
A recorded promotion from Ferret Tamer. It wants useful allies left alive and available to receive support.
Deliveries can reach up to two allies and reduce each remaining skill cooldown.
- Targets
- 2
- Cooldown reduction
- 2s
- Skill cooldown
- 8s
TricksterReported temporary conversionVerified spritejester+
The left-hand promotion candidate visibly named Trickster in the attributed recording. Image source ↗
Dastu reports temporarily turning a nearby non-boss enemy into an ally. Bosses are excluded from that reported effect.
A player report describes the nearest non-boss enemy becoming an ally for three seconds.
Dastu’s October report, not a verified full current tooltip.
IllusionistReported wider conversionOfficial key artjester+
A crop of official jester-like promotional art; not a confirmed Illusionist portrait. Image source ↗
Dastu reports this follow-up from Trickster, with a similar temporary effect on two nearby non-boss enemies.
A player report describes two nearby non-boss enemies becoming allies for three seconds.
Dastu’s October report; later branches remain unestablished.
Prism SlayerReported alternate starting pointGameplay referenceprism+
An unnamed gold-outlined sword unit from official gameplay; not a confirmed Prism Slayer portrait. Image source ↗
plum reports this as a separate Prism summon with a branching promotion. It is not another name for Jester.
DullahanReported mobile attack routeOfficial key artprism+
The cloaked figure in official key art; not a confirmed Dullahan portrait. Image source ↗
plum describes the Undead choice from Prism Slayer and a repeated-attack teleport payoff. Do not import this into the Jester branch.
The reported skill teleports to a distant enemy after a sequence of basic attacks, strikes and returns.
One player’s October run; no universal base-stat values published here.
White KnightReported defender routeOfficial key artprism+
An armored figure in official promotional art; not a confirmed White Knight portrait. Image source ↗
plum describes a Holy defender choice from Prism Slayer with an ally-protection skill.
The report describes swords protecting up to two allies, with nearby damage and one direct attack blocked per sword.
One player’s October run; read the current candidate.
PhantomReported mobile follow-upOfficial key artprism+
The cloaked figure in official key art; not a confirmed Phantom portrait. Image source ↗
plum reports Dullahan promoting into Phantom and seeing no awakening in that run. This does not establish that every current Phantom lacks awakening.
The reported repeated-attack payoff visits several enemies before returning.
One player’s October run; its awakening state must be checked separately.No unit reference matches those choices. Clear the query or choose All families.
RECOGNISE THE NEXT OFFER
A branch is
a different job.
Recorded and player-reported paths are shown separately. Exact progress bars and current candidate traits remain unit-specific.
Three details worth checking.
First, identify the particular copy’s role. A class name does not promise the same trait on every candidate. Next, read whether an effect reaches a valid target. Finally, decide whether keeping the unit helps the army more than using it as an absorption donor.
The seventeen entries here deliberately distinguish publisher facts, recorded tooltips and player reports. The first High Elf checkpoint does not become a full awakening table, and a reported Phantom without an awakening in one run does not establish every current Phantom’s options.
Read the recipient and donor guideTHE SOURCE DESK / DEMO 0.4.1 CONTEXT
The reference behind
the next decision.
The publisher establishes the demo systems and updates. Detailed unit and effect examples are attributed 0.4-era observations. Our build plans and tier letters are editorial learning advice, with no claimed playtest or damage benchmark.
Open the references and their scope
- PublisherOptima Arch — official Slotbound Demo ↗
The 3×3 machine, absorption, Random Stats, Imprints, Items and Cores; demo identity.
- PublisherDemo 0.4.0 — The Jester Arrives ↗
Jester, Deep Cave through Normal, faction beta, Awakening, item rework, controls and planned Early Access.
- Player recordingDabble — Jester and Ringmaster playthrough, 9 October 2026 ↗
A developed-character 0.4-era Open Forest Hard run. Exact running build not visible; observations are not a fresh-save test or guaranteed result.
- Player discussionInaqea, Dastu and plum — Jester setup and class reports ↗
October player reports on effect jobs, Jester branches and Prism Slayer. Values and outcomes are bounded to those reports.
- Independent guideSlotbound Hub — documented class branches ↗
Recorded Jester/Ferret/Ringmaster route and separately reported Trickster and Prism branches.
- Independent guideSlotbound Hub — bounded awakening checkpoints ↗
Ringmaster 30/60/100; High Elf first checkpoint at 30. Not a universal awakening table.
