SLOTBOUNDPIXEL FIELD MANUAL
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Cobalt Games/Slotbound/UNITS / ROLES / REPORTED BRANCHES

UNITS / ROLES / REPORTED BRANCHES

The unit field index.
A name is not a build.

Browse 17 sourced Slotbound unit references, filter family and skill jobs, compare recorded promotion paths and distinguish Jester from the reported Prism branch.

DEMO REFERENCE / 0.4.1Source notes ↓

THE UNIT FIELD INDEX

Know the name.
Read the job.

Seventeen sourced references, not a complete current roster. Real game art, with the source kept visible. Verified sprites have a named in-game reference; other images are labelled gameplay references or official key art.

17 unit references shown

Warrior — verified in-game spriteWarriorEarly armyVerified spriteordinary

The selected white-outlined unit is named Warrior in the publisher frame. Image source ↗

The publisher shows an ordinary Warrior growing through absorption. A complete current promotion branch and stat table are not established here.

Spearman — official reference art, not a verified unit portraitSpearmanOpening unitGameplay referenceordinary

An unnamed armed unit from an official gameplay screenshot; not a confirmed Spearman portrait. Image source ↗

Seen at the opening of the attributed 0.4-era run. Use the actual copy’s traits and role; no universal stat line is inferred.

Mage — official reference art, not a verified unit portraitMageOpening unitGameplay referenceordinary

An unnamed blue-robed figure from official gameplay; not a confirmed Mage portrait. Image source ↗

A Mage appears early in the recorded army. Its current class tooltip matters more than a July-era capstone claim.

Elf Archer — official reference art, not a verified unit portraitElf ArcherEconomy-bearing recipientGameplay referenceforest

An unnamed green-clad archer from official gameplay; not a confirmed Elf Archer portrait. Image source ↗

The recorded player chooses an Elf Archer with Bounty before promoting it. Bounty is an effect on that example, not a promised trait on every copy.

Reported next classes: High Elf

High Elf — official reference art, not a verified unit portraitHigh ElfDeveloped Forest unitGameplay referenceforest

An unnamed green-outlined sword unit in the official collection; not a confirmed High Elf portrait. Image source ↗

The recorded first awakening requirement is level 30. Later awakening requirements are not verified for this unit here.

Elf Cavalry — official reference art, not a verified unit portraitElf CavalryDistinct Forest typeGameplay referenceforest

An unnamed mounted figure from official gameplay; not a confirmed Elf Cavalry portrait. Image source ↗

A distinct Forest class used in the attributed army. An additional copy of the same type does not by itself add another Forest type.

Elf Knight — official reference art, not a verified unit portraitElf KnightDistinct Forest typeGameplay referenceforest

An unnamed green-outlined sword unit in the official collection; not a confirmed Elf Knight portrait. Image source ↗

A named Forest class in the recorded army. Read its particular skill and range before giving it a job.

Elf Infantry — official reference art, not a verified unit portraitElf InfantryDistinct Forest typeGameplay referenceforest

An unnamed green-outlined axe unit in the official collection; not a confirmed Elf Infantry portrait. Image source ↗

A named Forest class in the recorded army. Type diversity is a separate question from the number of bodies.

Jester — official reference art, not a verified unit portraitJesterRare branch starting pointOfficial key artjester

The jester-like figure in official promotional key art; an illustration rather than a native Jester portrait. Image source ↗

The publisher introduces Jester as Special rarity in 0.4.0. Obtaining its hat on a reel and completing a summon are separate checks.

Reported next classes: Ferret Tamer / Trickster

Ferret Tamer — verified in-game spriteFerret TamerCooldown supportVerified spritejester

The Ferret Tamer promotion candidate above the Ferret Courier tooltip in the attributed recording. Image source ↗

The recorded Summoner branch from Jester supports another ally’s skill cadence. Candidate traits can differ.

RECORDED SKILL / Ferret Courier

One ally receives a delivery that advances its remaining skill cooldown.

Targets
1
Cooldown reduction
2s
Skill cooldown
7s
Recorded 0.4-era candidate tooltip; not a current-client extraction.

Reported next classes: Ringmaster

Ringmaster — verified in-game spriteRingmasterBroader cooldown supportVerified spritejester

The right-hand promotion candidate visibly named Ringmaster in the attributed recording. Image source ↗

A recorded promotion from Ferret Tamer. It wants useful allies left alive and available to receive support.

RECORDED SKILL / Ferret Express

Deliveries can reach up to two allies and reduce each remaining skill cooldown.

Targets
2
Cooldown reduction
2s
Skill cooldown
8s
Recorded 0.4-era candidate tooltip; compare current game.
Trickster — verified in-game spriteTricksterReported temporary conversionVerified spritejester

The left-hand promotion candidate visibly named Trickster in the attributed recording. Image source ↗

Dastu reports temporarily turning a nearby non-boss enemy into an ally. Bosses are excluded from that reported effect.

RECORDED SKILL / Temporary conversion

A player report describes the nearest non-boss enemy becoming an ally for three seconds.

Dastu’s October report, not a verified full current tooltip.

Reported next classes: Illusionist

Illusionist — official reference art, not a verified unit portraitIllusionistReported wider conversionOfficial key artjester

A crop of official jester-like promotional art; not a confirmed Illusionist portrait. Image source ↗

Dastu reports this follow-up from Trickster, with a similar temporary effect on two nearby non-boss enemies.

RECORDED SKILL / Temporary conversion

A player report describes two nearby non-boss enemies becoming allies for three seconds.

Dastu’s October report; later branches remain unestablished.
Prism Slayer — official reference art, not a verified unit portraitPrism SlayerReported alternate starting pointGameplay referenceprism

An unnamed gold-outlined sword unit from official gameplay; not a confirmed Prism Slayer portrait. Image source ↗

plum reports this as a separate Prism summon with a branching promotion. It is not another name for Jester.

Reported next classes: Dullahan / White Knight

Dullahan — official reference art, not a verified unit portraitDullahanReported mobile attack routeOfficial key artprism

The cloaked figure in official key art; not a confirmed Dullahan portrait. Image source ↗

plum describes the Undead choice from Prism Slayer and a repeated-attack teleport payoff. Do not import this into the Jester branch.

RECORDED SKILL / Flash Stash

The reported skill teleports to a distant enemy after a sequence of basic attacks, strikes and returns.

One player’s October run; no universal base-stat values published here.

Reported next classes: Phantom

White Knight — official reference art, not a verified unit portraitWhite KnightReported defender routeOfficial key artprism

An armored figure in official promotional art; not a confirmed White Knight portrait. Image source ↗

plum describes a Holy defender choice from Prism Slayer with an ally-protection skill.

RECORDED SKILL / Guardian Swordfall

The report describes swords protecting up to two allies, with nearby damage and one direct attack blocked per sword.

One player’s October run; read the current candidate.
Phantom — official reference art, not a verified unit portraitPhantomReported mobile follow-upOfficial key artprism

The cloaked figure in official key art; not a confirmed Phantom portrait. Image source ↗

plum reports Dullahan promoting into Phantom and seeing no awakening in that run. This does not establish that every current Phantom lacks awakening.

RECORDED SKILL / Flash Barrage

The reported repeated-attack payoff visits several enemies before returning.

One player’s October run; its awakening state must be checked separately.

RECOGNISE THE NEXT OFFER

A branch is
a different job.

Recorded and player-reported paths are shown separately. Exact progress bars and current candidate traits remain unit-specific.

Read the promotion guide

Three details worth checking.

First, identify the particular copy’s role. A class name does not promise the same trait on every candidate. Next, read whether an effect reaches a valid target. Finally, decide whether keeping the unit helps the army more than using it as an absorption donor.

The seventeen entries here deliberately distinguish publisher facts, recorded tooltips and player reports. The first High Elf checkpoint does not become a full awakening table, and a reported Phantom without an awakening in one run does not establish every current Phantom’s options.

Read the recipient and donor guide

THE SOURCE DESK / DEMO 0.4.1 CONTEXT

The reference behind
the next decision.

The publisher establishes the demo systems and updates. Detailed unit and effect examples are attributed 0.4-era observations. Our build plans and tier letters are editorial learning advice, with no claimed playtest or damage benchmark.

Open the references and their scope
Version, research and image notes