SLOTBOUNDPIXEL FIELD MANUAL
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Cobalt Games/Slotbound/LOCAL PROGRESSION TOOL / MANUAL STATE

LOCAL PROGRESSION TOOL / MANUAL STATE

The next checkpoint.
Not the next guess.

Check a recorded Slotbound awakening threshold from your unit, current level and selected awakenings. Ringmaster and first High Elf references, without guessed later levels.

DEMO REFERENCE / 0.4.1Source notes ↓

THE NEXT REAL CHECKPOINT

Check the gap.
Keep the army useful.

Manual arithmetic for the documented Ringmaster and first High Elf awakening references. Nothing is read from your game or save.

YOUR ENTERED STATE

Ringmaster: work toward the next checkpoint.

Your entered level 20 is 10 below the recorded 30 requirement.

Keep a useful recipient growing while preserving the allies that make the army work.

  • Three stated and observed checkpoints for Ringmaster in the recorded 0.4-era run. Result levels32/61/105 are not replacement thresholds.
  • This tool uses manual choices, not a game save.
  • A threshold is an eligibility checkpoint; it does not choose the strongest awakening option for you.

READ THE RESULT IN CONTEXT

Three small examples.

Ringmaster level 20, no awakening chosen

The recorded first checkpoint is 30. The gap from 20 is 10 levels. This only describes eligibility in the reference; it does not promise that any particular donor supplies those levels or recommend sacrificing a useful ally.

Ringmaster level 32, no awakening chosen

The entered level is already above the recorded first checkpoint. Inspect the current awakening panel. Landing at 32 after an absorption did not move the threshold from 30 to 32.

High Elf after its first awakening

Only the first High Elf requirement is established here. The tool deliberately returns a boundary for later checkpoints instead of borrowing Ringmaster’s 60 and 100 values.

Absorption adds another decision.

Compare the displayed level conversion with the alternative Imprint. A checkpoint gap is useful arithmetic, but the donor can also be a defender, a different Forest type or a valuable skill target. Preserve the army’s function while developing the recipient.

Promotion and awakening are separate systems. Select the unit you actually have now and the highest awakening already chosen, then compare the output with that unit’s current panel. The planner never imports a save or modifies a character.

Read the awakening field guide

THE SOURCE DESK / DEMO 0.4.1 CONTEXT

The reference behind
the next decision.

The publisher establishes the demo systems and updates. Detailed unit and effect examples are attributed 0.4-era observations. Our build plans and tier letters are editorial learning advice, with no claimed playtest or damage benchmark.

Open the references and their scope
Version, research and image notes