THE COBALT PIXEL FIELD MANUALCobalt Games/Slotbound/LOCAL PROGRESSION TOOL / MANUAL STATE
LOCAL PROGRESSION TOOL / MANUAL STATE
The next checkpoint.
Not the next guess.
Check a recorded Slotbound awakening threshold from your unit, current level and selected awakenings. Ringmaster and first High Elf references, without guessed later levels.
THE NEXT REAL CHECKPOINT
Check the gap.
Keep the army useful.
Manual arithmetic for the documented Ringmaster and first High Elf awakening references. Nothing is read from your game or save.
READ THE RESULT IN CONTEXT
Three small examples.
Ringmaster level 20, no awakening chosen
The recorded first checkpoint is 30. The gap from 20 is 10 levels. This only describes eligibility in the reference; it does not promise that any particular donor supplies those levels or recommend sacrificing a useful ally.
Ringmaster level 32, no awakening chosen
The entered level is already above the recorded first checkpoint. Inspect the current awakening panel. Landing at 32 after an absorption did not move the threshold from 30 to 32.
High Elf after its first awakening
Only the first High Elf requirement is established here. The tool deliberately returns a boundary for later checkpoints instead of borrowing Ringmaster’s 60 and 100 values.
Absorption adds another decision.
Compare the displayed level conversion with the alternative Imprint. A checkpoint gap is useful arithmetic, but the donor can also be a defender, a different Forest type or a valuable skill target. Preserve the army’s function while developing the recipient.
Promotion and awakening are separate systems. Select the unit you actually have now and the highest awakening already chosen, then compare the output with that unit’s current panel. The planner never imports a save or modifies a character.
Read the awakening field guideTHE SOURCE DESK / DEMO 0.4.1 CONTEXT
The reference behind
the next decision.
The publisher establishes the demo systems and updates. Detailed unit and effect examples are attributed 0.4-era observations. Our build plans and tier letters are editorial learning advice, with no claimed playtest or damage benchmark.
Open the references and their scope
- PublisherDemo 0.4.0 — The Jester Arrives ↗
Jester, Deep Cave through Normal, faction beta, Awakening, item rework, controls and planned Early Access.
- Player recordingDabble — Jester and Ringmaster playthrough, 9 October 2026 ↗
A developed-character 0.4-era Open Forest Hard run. Exact running build not visible; observations are not a fresh-save test or guaranteed result.
- Independent guideSlotbound Hub — bounded awakening checkpoints ↗
Ringmaster 30/60/100; High Elf first checkpoint at 30. Not a universal awakening table.
- Independent guideSlotbound Hub — Ringmaster reference ↗
Recorded Ferret Express and Extra Delivery descriptions, not all possible awakening choices.
- Independent guideSlotbound Hub — donor and recipient reference ↗
Absorption direction, displayed level gains and lock-state checks.
