SLOTBOUNDPIXEL FIELD MANUAL
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Cobalt Games/Slotbound/LOCAL BUILD PLANNER / SIX FRAMEWORKS

LOCAL BUILD PLANNER / SIX FRAMEWORKS

One plan.
A clearer next choice.

Create a manual Slotbound preparation note from six build frameworks, your current state and the main bottleneck. Share public choices or export a local checklist.

DEMO REFERENCE / 0.4.1Source notes ↓

A PLAN WITH A JOB

Make the next choice
about this army.

A qualitative preparation note. Choose a framework and the problem you are trying to solve; there is no hidden roll or damage prediction.

THE PLAN IN FRONT OF YOU

The available-army opener

The most repeatable starting task is improving the army you actually receive. It does not require a rare Jester or an advanced branch before your first useful decision.

The tradeoff

This is a preparation framework, not a fixed damage composition. Every recipient still needs a useful role and room to act.

Decision priorities

  • A unit that keeps contributing
  • A deliberate recipient
  • One immediate weakness fixed
  1. Keep a working front and damage source

    Use the actual offers rather than waiting with an undeveloped team.

  2. Inspect the absorption choice

    Protect the recipient and compare a useful Imprint with the displayed level gain.

  3. Review before the next fight

    Check reach, survival and the price of another spin.

  4. Solve the entered bottleneck

    Keep a damage source that can reach the relevant enemy. An extra economy effect cannot replace a missing battle contribution.

Before committing the next choice

0 / 3 checks complete

A shared link contains only the three public choices above. A downloaded note is a manual preparation file, not a game save or imported character.

01 / STATE

Use the army
you actually have.

A post-Jester framework needs the rare unit to exist first. An opening-state warning keeps that acquisition requirement visible instead of pretending the final branch is already available.

02 / BOTTLENECK

Name the problem
before the purchase.

Damage, survival, symbol access, range and economy are different jobs. The planner adds a final step for the bottleneck you entered while preserving the chosen framework’s tradeoff.

03 / NOTE

Carry a question
into the next run.

The shared URL contains only plan, phase and bottleneck IDs. A local download adds your three manual checklist states. It is a preparation note, not a game save or predicted result.

Try one change you can understand.

Use the plan to ask a smaller question. A failed boss item may need a target in range, while a Jester attempt may need a source of the hat before another alignment effect can help. Increasing an unrelated number does not resolve either missing condition.

After the run, compare the problem you selected with what happened. If the army lost its front before the effect could work, adjust that failure first. Avoid treating one successful community run or an unusually large reported result as a guaranteed outcome of this note.

Compare the underlying frameworks

THE SOURCE DESK / DEMO 0.4.1 CONTEXT

The reference behind
the next decision.

The publisher establishes the demo systems and updates. Detailed unit and effect examples are attributed 0.4-era observations. Our build plans and tier letters are editorial learning advice, with no claimed playtest or damage benchmark.

Open the references and their scope
Version, research and image notes