

THE WOODLAND FOLIO / COBALT GAMES
FIELD NOTES FOR A WITCH’S LIFE
A home with legs. A story to carry.
Build thoughtfully, gather with a purpose and keep a little room for the unknown.
Make a field note ↗Explore six reading paths ↓A READING PATH · AT YOUR OWN PACE
Follow the thread
that matters today.
Choose a page for your current lesson. These are editorial reading paths, not a required quest order.
THE FIELD-NOTE LIBRARY
Turn to what
you need today.
Practical questions, a small exercise and a pocket checklist in every guide.
6 field notes in the folio

The first pages
Your first journey
Learn what the opening is teaching before turning the forest into a shopping list. Make one useful circuit, establish a modest home and keep your next errand readable.
Read this field note ↗
House & hearth
The walking cottage
Build around the way you move through your cottage. Use the current placement tools to refine a small working plan before making the house larger.
Read this field note ↗
Forest & materials
A deal with the forest
A woodland supply plan begins with permission, not a bigger pile. Follow the active lesson, choose a supported gathering source and give every load of wood a purpose.
Read this field note ↗
Ingredients & craft
The kitchen notebook
Start with a dish you have a reason to make. Separate fuel, ingredients and the request, then let the result guide your next gathering trip.
Read this field note ↗
Woodland encounters
Promises & companions
Keep a creature’s role, a neighbour’s request and a story choice distinct. Follow the active lesson without turning every encounter into a collection target.
Read this field note ↗
Cottage workshop
The art of a good join
A small intersection can make an entire house feel unfinished. Diagnose the join, change one relationship and test the room before reaching for more material.
Read this field note ↗THE COTTAGE WORKSHOP
Planning sketch · original editorial diagram
A ROOM, THEN A RELATIONSHIP
Build the idea
before the size.
Start with a room you can understand.
Choose the footprint and the route through it. Place a small representative section before extending the idea across the house.
Read the related workshop note ↗Ask which neighbour is changing the result.
Use the Saw/Cut Manager for a specific intersection problem. Compare one change from outside and inside before repeating it.
Read the related workshop note ↗Finish by living in the room.
Put building aside and walk to the activity areas. Keep oven fuel, movement and one next improvement in the plan.
Read the related workshop note ↗Structure, joins and room use are separate checks.
A PAGE TO CARRY BETWEEN EVENINGS
Keep the promise
beside the discovery.
Pick an outing, find one useful next step and save the note you would otherwise forget. Load your own journal copy when you return.
Open your field journal ↗Explicit local import and download. No account or browser storage.

POSTCARDS FROM THE PUBLISHER
A world worth
looking at slowly.
Open a frame, move between official images and choose whether to include story imagery.
FROM THE CURRENT CAMPFIRE
The house can stay.
The evening can wander.
Current source check: Hotfix 2, build 1.0.25.afc5b3, 29 October. The chair offers Stay here or Roam free. REKA 1.0 launched 26 October; the newer 30 October announcement concerns the soundtrack.
Sources & review scope +
Reviewed 2 November 2026. Community references retain some older labels; the guides do not claim a completed Cobalt playthrough.
- Emberstorm — REKA 1.0 is now live ↗26 October 2026: completed story, building improvements and autosaving.
- Emberstorm — Hotfix 2 ↗29 October 2026: build 1.0.25.afc5b3; hut chair options and progression fixes.

First journey
The cottage
Forest & wood
The kitchen

