HORDES OF AZEROTH
THE AZEROTH SURVIVAL JOURNALHordes of Azeroth
FIELD EDITION
0.6.2

EDITORIAL TIER LIST / ALL NINE CLASSES

Hordes of Azeroth
The first-run tier board.

A starting recommendation for learning solo Normal. Recovery, clear setup and room to move matter here; endgame damage records do not determine these placements.

RELEASE 0.6.2Sources ↓

Read the letter with the reason.

S is our most forgiving starting recommendation. A has a clear engine with an extra condition or positional demand. B asks for more setup or form management. C–F remain empty because we have no basis for inventing worse classes. All nine can be worth learning.

These are qualitative editorial opinions derived from documented kits, not playtest results, damage simulations or win rates. An isolated boss, a developed character or a co-op party can change the question.

SMost forgiving starting points
Paladin

S tier here means our most forgiving starting recommendation: several ways to sustain and a straightforward shared-hit idea. It is not a claim that Paladin wins every Mythic comparison.

Read the Paladin guide →
Priest

Priest earns S as an approachable learning recommendation because protection and recovery create time to read attacks. It remains an editorial judgement, with no survival-rate dataset behind it.

Read the Priest guide →
AStrong learning routes with a clear engine
Warrior

A compact damage-and-recovery loop makes Warrior a useful learning pick, but the required proximity leaves less room for missed telegraphs than a ranged class.

Read the Warrior guide →
Hunter

Range and pets give Hunter useful breathing room. Trap placement and automatic target selection still need attention, keeping it below the simplest sustain recommendation for a brand-new player.

Read the Hunter guide →
Shaman

Shaman has several practical ways to connect damage and defence, but understanding the trigger chain adds a step compared with the most forgiving starter recommendations.

Read the Shaman guide →
Mage

Frost control and range make Mage approachable. Arcane movement-as-offence and the limited spell slot budget add decisions that a player should learn gradually.

Read the Mage guide →
Warlock

Persistent damage and pets provide useful breathing room, but setup time and differing target conditions stop every Warlock choice from being equally straightforward.

Read the Warlock guide →
BMore setup or form management
Rogue

Rogue’s condition-dependent payoffs and required proximity ask more of a first-time player. B is a learning recommendation, not evidence of weak endgame damage.

Read the Rogue guide →
Druid

Druid is B for first-run learning because form management adds another moving part. This says nothing about the ceiling of an experienced, well-developed character.

Read the Druid guide →
CNo class assigned

No class assigned in this review.

DNo class assigned

No class assigned in this review.

ENo class assigned

No class assigned in this review.

FNo class assigned

No class assigned in this review.

NINE CLASSES. DIFFERENT QUESTIONS.

Find your
way through.

Each class guide connects a starter, three specialization directions and a next-run experiment. Class symbols are Warcraft UI illustrations.

9 of 9 classes shown

SOURCE DESK / REVIEWED 3 NOVEMBER 2026

Know the version.
Know the boundary.

Release v0.6.2, published 2 November, is our current reference. The author’s release notes take precedence over older class-preview tooltips. Recommendations are original qualitative analysis; we have not measured class win rates or playtested these builds.

Read the full method and image notes →