HORDES OF AZEROTH
THE AZEROTH SURVIVAL JOURNALHordes of Azeroth
FIELD EDITION
0.6.2

CLASS FIELD NOTE / MAKE EVERY STRIKE COUNT.

Hordes of Azeroth
Paladin build guide.

Paladin’s strongest learning lesson is that a multi-target attack can support more than its own damage. Seals turn repeated Paladin hits into a shared engine, while defensive choices buy time to read the arena.

RELEASE 0.6.2Sources ↓
THE ENGINE

Many hits, many Holy interactions

S tier / first-run opinion ↗

CHOOSE A DIRECTION

Three routes.
One main engine.

These are qualitative starting directions, not a simulated best-in-slot build or an exact talent allocation.

01 / Holy

Exorcism + Light’s Hammer + Seal of Light

A more distant Holy-damage plan. Healing and offensive coverage can support each other without importing the traditional MMO healer role.

02 / Protection

Consecration + Divine Shield

A ground-based route with a defensive safety layer. The Consecration position should still have a clear way out.

03 / Retribution

Crusader Strike + Seals + Divine Storm

Build around repeated strikes and their Seal interactions. The current notes explicitly count each Divine Storm target toward Seal of Command.

SKILL CONNECTIONS

Give the next offer a job.

Crusader Strike
Your starting attack gives you a concrete baseline before a Seal or area effect is available.
Seal of Righteousness
The current release adds Holy damage to other Paladin spell hits, including splash and area hits.
Divine Storm
Useful for a multi-target strike engine; compare its recovery and repeated-hit value rather than only its displayed damage.
Avenger’s Shield
Replaces Hammer of Wrath in 0.6.2 and adds bouncing hits that count as Paladin strikes.

A DECISION ORDER, NOT STAT WEIGHTS

What matters first?

  1. 01Keep a recovery or protection layer working
  2. 02Connect multi-target hits to the chosen Seal
  3. 03Improve reliable damage once positioning is stable

We do not publish a universal Strength, Haste or Crit ratio for this class. An item’s value depends on the spells, conditions and survival problem in your actual run. Read the offer before replacing a piece that is keeping the engine alive.

THE RUN, IN THREE QUESTIONS

From the first pack
to the boss.

Opening: what already works?

Keep the starting attack doing useful work while you add either recovery or area coverage. A defensive offer that lets the existing engine run longer can be more valuable than a third damage effect that requires you to remain inside danger.

Middle: what is the missing connection?

Look at the number of targets your Paladin attacks can reach. A Seal can connect those attacks into one plan. Choose whether to defend a patch of Consecration or keep moving around it; avoid being caught between those two behaviours.

Boss: what changes when the pack is gone?

Expect fewer targets to feed multi-hit recovery and Seal events. Use the time between telegraphs to keep a single-target effect contributing. Leave dangerous ground even if standing still would preserve a damage bonus.

CHECK THE CURRENT TOOLTIP

The mistake to avoid.

Older guides listing Hammer of Wrath as the current slot miss the Avenger’s Shield replacement. The class preview also retains old Seal values, so use the 0.6.2 release notes for the revised interaction.

Why this learning-tier placement?

S tier here means our most forgiving starting recommendation: several ways to sustain and a straightforward shared-hit idea. It is not a claim that Paladin wins every Mythic comparison.

The full tier list compares how approachable the first learning run feels from the documented toolkit. It does not rank developed characters, co-op compositions or unlimited Mythic performance. Our recommendation can change when the class rules change.

Before the next run.

Is this an exact talent tree or guaranteed best build?

No. It is a source-reviewed route through the class’s main decisions. Exact point allocations and universal stat weights are not established here. Check the current offer and your character’s unlocked options.

Can I use a build from Project Ebonhold or Azeroth Survivors?

Those are different projects with different mechanics. Shared Warcraft class and spell names do not make a build portable. Use the Hordes 0.6.2 reference and the spell descriptions in your own run.

SOURCE DESK / REVIEWED 3 NOVEMBER 2026

Know the version.
Know the boundary.

Release v0.6.2, published 2 November, is our current reference. The author’s release notes take precedence over older class-preview tooltips. Recommendations are original qualitative analysis; we have not measured class win rates or playtested these builds.

Read the full method and image notes →