Exorcism + Light’s Hammer + Seal of Light
A more distant Holy-damage plan. Healing and offensive coverage can support each other without importing the traditional MMO healer role.

CLASS FIELD NOTE / MAKE EVERY STRIKE COUNT.
Paladin’s strongest learning lesson is that a multi-target attack can support more than its own damage. Seals turn repeated Paladin hits into a shared engine, while defensive choices buy time to read the arena.
CHOOSE A DIRECTION
These are qualitative starting directions, not a simulated best-in-slot build or an exact talent allocation.
A more distant Holy-damage plan. Healing and offensive coverage can support each other without importing the traditional MMO healer role.
A ground-based route with a defensive safety layer. The Consecration position should still have a clear way out.
Build around repeated strikes and their Seal interactions. The current notes explicitly count each Divine Storm target toward Seal of Command.
SKILL CONNECTIONS
A DECISION ORDER, NOT STAT WEIGHTS
We do not publish a universal Strength, Haste or Crit ratio for this class. An item’s value depends on the spells, conditions and survival problem in your actual run. Read the offer before replacing a piece that is keeping the engine alive.
THE RUN, IN THREE QUESTIONS
Keep the starting attack doing useful work while you add either recovery or area coverage. A defensive offer that lets the existing engine run longer can be more valuable than a third damage effect that requires you to remain inside danger.
Look at the number of targets your Paladin attacks can reach. A Seal can connect those attacks into one plan. Choose whether to defend a patch of Consecration or keep moving around it; avoid being caught between those two behaviours.
Expect fewer targets to feed multi-hit recovery and Seal events. Use the time between telegraphs to keep a single-target effect contributing. Leave dangerous ground even if standing still would preserve a damage bonus.
Older guides listing Hammer of Wrath as the current slot miss the Avenger’s Shield replacement. The class preview also retains old Seal values, so use the 0.6.2 release notes for the revised interaction.
S tier here means our most forgiving starting recommendation: several ways to sustain and a straightforward shared-hit idea. It is not a claim that Paladin wins every Mythic comparison.
The full tier list compares how approachable the first learning run feels from the documented toolkit. It does not rank developed characters, co-op compositions or unlimited Mythic performance. Our recommendation can change when the class rules change.
No. It is a source-reviewed route through the class’s main decisions. Exact point allocations and universal stat weights are not established here. Check the current offer and your character’s unlocked options.
Those are different projects with different mechanics. Shared Warcraft class and spell names do not make a build portable. Use the Hordes 0.6.2 reference and the spell descriptions in your own run.
SOURCE DESK / REVIEWED 3 NOVEMBER 2026
Release v0.6.2, published 2 November, is our current reference. The author’s release notes take precedence over older class-preview tooltips. Recommendations are original qualitative analysis; we have not measured class win rates or playtested these builds.