Cobalt Games / Arena of Champions
THE TOOLKIT REFERENCE
Know the button.
Read the condition.
A searchable reference for the original game. Open an ability for its function, available client values and the conditions that change how you use it.

150 abilities in the reference.
ChargeWarrior · Mobility+
Core · Shared class toolkit
Close a gap, gain Rage and briefly stun the enemy. The short stun uses its own Charge diminishing-return group.
- Base cooldown
- 15 s
- Base range
- 8–25 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
The enemy must be at least 8 m away.
Practice focus: Decide where your partner can support the landing before charging.
HamstringWarrior · Control+
Core · Shared class toolkit
Apply a melee slow while dealing a small direct hit. It helps preserve contact without spending the team’s longer control.
- Base cost
- 10 Rage
- Base range
- 3 m
- Target selection
- Enemy
PummelWarrior · Control+
Core · Shared class toolkit
Stop a cast in melee and lock its school for four seconds. This is a school interrupt, not a blanket silence.
- Base cooldown
- 12 s
- Base cost
- 10 Rage
- Base range
- 3 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
- School lockout
- 4 s
Storm BoltWarrior · Control+
Core · Shared class toolkit
Throw a damaging projectile that stuns the selected enemy. Its stun shares the native Stun group.
- Base cooldown
- 30 s
- Base cost
- 15 Rage
- Base range
- 20 m
- Target selection
- Enemy
Intimidating ShoutWarrior · Control+
Core · Shared class toolkit
Fear nearby enemies to interrupt their immediate plan. Enough incoming damage can end the fear early.
- Base cooldown
- 90 s
- Target selection
- Self
The base fear can break after its configured damage threshold.
Practice focus: Warn the partner before damaging the opponent you need to keep feared.
ExecuteWarrior · Damage+
Core · Shared class toolkit
A heavy melee hit reserved for a nearly defeated target. It spends Rage that might otherwise fund a control or defensive response.
- Base cost
- 15 Rage
- Base range
- 3 m
- Target selection
- Enemy
The target must be below 20% health.
Shield WallWarrior · Defense+
Core · Shared class toolkit
Reduce incoming damage for a short defensive window. The current spell can be activated while feared.
- Base cooldown
- 120 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Spell ReflectionWarrior · Defense+
Core · Shared class toolkit
Prepare to turn a hostile spell back toward its source. The timing matters more than leaving the buff unused until it expires.
- Base cooldown
- 25 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Berserker RageWarrior · Defense+
Core · Shared class toolkit
Remove Fear and Incapacitate controls and temporarily protect against those categories. It does not declare immunity to every control type.
- Base cooldown
- 30 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Mortal StrikeWarrior · Damage+
Core · Arms
Strike the enemy and apply Mortal Wounds, reducing the healing they receive. The current base reduction is 30%.
- Base cooldown
- 6 s
- Base cost
- 30 Rage
- Base range
- 3 m
- Target selection
- Enemy
Arms specialization.
Practice focus: Keep the partner’s attack on the same target when the healing penalty matters.
RendWarrior · Damage+
Core · Arms
Apply a lasting bleed for pressure between direct attacks. The current bleed ticks harder than the older 0.22.1 version.
- Base cost
- 10 Rage
- Base range
- 3 m
- Target selection
- Enemy
BladestormWarrior · Damage+
Core · Arms
Spin through nearby opponents with a dedicated aura and its control-protection rules. Recasting can end the state.
- Base cooldown
- 90 s
- Target selection
- Self
Arms specialization. Its surrounding damage now respects walls and pillars; proximity does not guarantee line of sight.
Practice focus: Check the current aura before assuming every defensive action is available during the spin.
BloodthirstWarrior · Damage+
Core · Fury
Deal a melee hit and restore some of your own health. It is part of Fury’s repeated pressure rather than a substitute for a defensive plan.
- Base cooldown
- 4.5 s
- Base cost
- 20 Rage
- Base range
- 3 m
- Target selection
- Enemy
WhirlwindWarrior · Damage+
Core · Fury
Hit enemies near the Warrior. Spacing determines whether its area pressure is useful or interferes with a controlled target.
- Base cooldown
- 8 s
- Base cost
- 25 Rage
- Target selection
- Self
Enraged RegenerationWarrior · Healing+
Core · Fury
Activate a short personal recovery effect within Fury’s Enrage plan.
- Base cooldown
- 60 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Normally requires Enrage. Unbridled Regeneration removes that requirement but changes the cooldown from 60 to 90 seconds.
Mana ShieldMage · Defense+
Core · Shared class toolkit
Pay Mana for an absorb barrier. Its resource cost competes with Arcane charge building and the next recovery decision.
- Base cooldown
- 20 s
- Base cost
- 800 Mana
- Target selection
- Self
Arcane Ward can retarget it to one ally; another bearer replaces the previous shield.
Arcane BlastMage · Damage+
Core · Arcane
Build an Arcane Charge with a completed cast. Held charges raise both this spell’s damage and its Mana cost.
- Base cast
- 1.5 s
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
Arcane specialization. Charges are capped at four and last up to 60 seconds; do not assume the unmodified base cost at full charges.
Arcane MissilesMage · Damage+
Core · Arcane
Channel a sequence of Arcane hits without generating or spending Arcane Charges. Missile Barrage rewards Mana spent with a faster, free and stronger next channel.
- Channel
- 2.5 s
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
Arcane. Slipstream permits moving during the channel; that permission is not baseline.
Arcane BarrageMage · Damage+
Core · Arcane
Spend every held Arcane Charge on an instant projectile, with an additional hit contribution per consumed charge.
- Base cooldown
- 3 s
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
Arcane specialization; using it resets the held charge setup rather than adding another builder.
Arcane PowerMage · Damage+
Talent · Arcane
Choose a capstone window that raises damage and Mana costs together. Plan resources and access before committing it.
- Base cooldown
- 90 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Optional Arcane capstone, mutually exclusive with Evocation and Spellsteal in that row.
EvocationMage · Utility+
Talent · Arcane
Channel for resource recovery and reduced incoming damage. Starting health selects either healing during the channel or a later damage benefit.
- Channel
- 4.1 s
- Base cooldown
- 120 s
- Target selection
- Self
Optional Arcane capstone. Ordinary damage cannot push it back and school interrupts cannot stop it, but movement and control can end it. Cutting the channel short loses later recovery ticks.
SpellstealMage · Utility+
Talent · Arcane
Take the enemy’s newest eligible helpful magic effect for its remaining duration, subject to the configured time limit.
- Base cooldown
- 8 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Optional Arcane capstone; it is not a baseline spell shared by Fire and Frost.
Fire BlastMage · Damage+
Core · Shared class toolkit
Deliver a direct Fire hit. Fire talents can change its charges, critical chance, instant-cast follow-up or add a conditional stun.
- Base cooldown
- 8 s
- Base cost
- 200 Mana
- Base range
- 25 m
- Target selection
- Enemy
Shared Mage spell; talent interactions depend on specialization.
Practice focus: Read Impact or Hot Streak before treating every Fire Blast as the same setup.
PolymorphMage · Control+
Core · Shared class toolkit
Incapacitate an enemy while the effect also restores their health. Damage ends the control, so it belongs on a deliberately protected target.
- Base cast
- 1.5 s
- Base cost
- 300 Mana
- Base range
- 30 m
- Target selection
- Enemy
Shape and immunity rules can prevent the effect.
Frost NovaMage · Control+
Core · Shared class toolkit
Damage and root nearby enemies to buy space. A root restricts movement; it does not silence the target.
- Base cooldown
- 25 s
- Base cost
- 250 Mana
- Target selection
- Self
CounterspellMage · Control+
Core · Shared class toolkit
Interrupt a cast from range and lock that school for four seconds. A selected talent may add behavior beyond the baseline interrupt.
- Base cooldown
- 24 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
- School lockout
- 4 s
BlinkMage · Mobility+
Core · Shared class toolkit
Teleport forward and remove Stun and Root controls. It is usable while stunned; slow removal is a separate talent interaction.
- Base cooldown
- 15 s
- Base cost
- 150 Mana
- Target selection
- Self
- Global cooldown
- Does not trigger
Blazing Speed adds slow removal. The baseline does not promise removal of every control.
Ice BlockMage · Defense+
Core · Shared class toolkit
Remove harmful effects and enter a temporary immunity state. The state also prevents normal actions until it ends.
- Base cooldown
- 240 s
- Target selection
- Self
The current spell is usable while stunned or feared.
Ice BarrierMage · Defense+
Core · Shared class toolkit
Put an absorb barrier on yourself before the next incoming exchange. Talent choices can change what a broken or active barrier contributes.
- Base cooldown
- 30 s
- Base cost
- 300 Mana
- Target selection
- Self
FireballMage · Damage+
Core · Fire
Cast Fire damage with an additional burn. Since 0.26 this belongs to Fire rather than the shared Mage spell list.
- Base cast
- 2.5 s
- Base cost
- 335 Mana
- Base range
- 30 m
- Target selection
- Enemy
Fire only. The Pyroblast capstone replaces this spell. Scorching Feet changes its movement and cast-time rules.
ScorchMage · Damage+
Core · Fire
A shorter Fire cast for moments that do not support a longer commitment. Kindling can turn successive Scorches into a temporary Fire-damage bonus.
- Base cast
- 1.5 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
Fire specialization; added in 0.26.
CombustionMage · Damage+
Core · Fire
Raise critical-strike chance during a defined offensive window. Arrange useful pressure before activating it rather than spending the window reaching a target.
- Base cooldown
- 90 s
- Target selection
- Self
- Global cooldown
- Does not trigger
PyroblastMage · Damage+
Talent · Fire
Replace Fireball with a longer Fire cast and a continuing burn. It is an optional capstone, not a spell every Fire Mage automatically has.
- Base cast
- 4 s
- Base cost
- 450 Mana
- Base range
- 30 m
- Target selection
- Enemy
Requires the Pyroblast talent. Hot Streak and Spell Burn can provide an instant opportunity.
FrostboltMage · Damage+
Core · Frost
Cast Frost damage and apply a slow. Since 0.26 it is Frost-specific; Fire cannot use it as a shared filler.
- Base cast
- 2 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Ice LanceMage · Damage+
Core · Frost
A direct Frost attack with additional damage against a rooted enemy. Its native configuration can spare a root for a limited hit.
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
The extra damage checks a Root control, not merely a slow.
Deep FreezeMage · Control+
Core · Frost
Damage and stun a selected enemy after the required setup.
- Base cooldown
- 30 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
Normally requires a rooted target. Winter’s Chill removes that requirement but changes the cooldown from 30 to 45 seconds.
Flash HealPriest · Healing+
Core · Shared class toolkit
A shorter direct heal for an ally. Its quicker commitment spends more Mana per recovery opportunity than simply waiting for a safer large cast.
- Base cast
- 1.5 s
- Base cost
- 460 Mana
- Base range
- 30 m
- Target selection
- Ally
HealPriest · Healing+
Core · Shared class toolkit
A longer direct heal with a substantial recovery effect. Protect the cast with position or a teammate rather than assuming it will finish under pressure.
- Base cast
- 3 s
- Base cost
- 600 Mana
- Base range
- 30 m
- Target selection
- Ally
RenewPriest · Healing+
Core · Shared class toolkit
Apply continuing healing to an ally so recovery can continue between other actions. Existing damage and dampening still determine whether it is enough.
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Ally
Power Word: ShieldPriest · Defense+
Core · Shared class toolkit
Absorb incoming damage on an ally and apply Weakened Soul. This is prevention, so choose the target before the burst has already landed.
- Base cost
- 350 Mana
- Base range
- 30 m
- Target selection
- Ally
Requires the target to lack Weakened Soul. Shadow normally leaves Shadowform to cast it; Void Shield removes that form-exit behavior.
Dispel MagicPriest · Utility+
Core · Shared class toolkit
Remove eligible harmful magic from an ally or beneficial magic from an enemy. The current friendly and hostile versions remove different counts.
- Base cooldown
- 8 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Ally or enemy
Current baseline: up to two eligible effects from an ally, one from an enemy.
Psychic ScreamPriest · Control+
Core · Shared class toolkit
Fear enemies near the Priest. Its damage-break threshold makes it a recovery opportunity that the partner can accidentally shorten.
- Base cooldown
- 30 s
- Base cost
- 300 Mana
- Target selection
- Self
Fear WardPriest · Defense+
Core · Shared class toolkit
Prepare an ally to resist the next applicable Fear effect. Choose whose action must survive the enemy’s next control.
- Base cooldown
- 60 s
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Ally
- Global cooldown
- Does not trigger
PenancePriest · Healing+
Core · Discipline
Channel bolts that heal a friendly target or damage an enemy. Choose the purpose before beginning the channel.
- Channel
- 2 s
- Base cooldown
- 12 s
- Base cost
- 300 Mana
- Base range
- 30 m
- Target selection
- Ally or enemy
Discipline specialization; the target’s allegiance determines the effect.
Pain SuppressionPriest · Defense+
Core · Discipline
Reduce damage taken by a pressured ally. It is off the global cooldown and explicitly usable while the Priest is stunned.
- Base cooldown
- 90 s
- Base range
- 30 m
- Target selection
- Ally
- Global cooldown
- Does not trigger
Mind FlayPriest · Damage+
Core · Shadow
Channel repeated Shadow damage with a slowing effect. Remaining in place for the channel is part of the commitment.
- Channel
- 3 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Vampiric TouchPriest · Damage+
Core · Shadow
Cast a continuing Shadow-damage effect. The current Misery talent attaches its short slow to this cast rather than to Shadow Word: Pain.
- Base cast
- 1.5 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Misery’s slow requires the relevant talent and this application.
SilencePriest · Control+
Core · Shadow
Apply a silence to restrict the opponent’s spell use. Coordinate it with an actual teammate opportunity instead of overlapping another answer.
- Base cooldown
- 45 s
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
DispersionPriest · Defense+
Core · Shadow
Enter a short state that reduces incoming damage and ignores slows, at the cost of offensive activity. Recasting can end the state.
- Base cooldown
- 120 s
- Target selection
- Self
- Global cooldown
- Does not trigger
ShadowformPriest · Utility+
Core · Shadow
Increase Shadow output and reduce incoming Physical damage while locking Holy spells. Leaving the form restores access to the incompatible healing kit.
- Target selection
- Self
Power Word: Shield normally exits the form. The Void Shield talent permits that shield without leaving it; it does not unlock all Holy spells.
Sinister StrikeRogue · Damage+
Core · Assassination, Combat
Spend Energy for a melee builder and a combo point. Combat can add further resource or movement interactions through talents.
- Base cost
- 35 Energy
- Base range
- 3 m
- Target selection
- Enemy
Subtlety replaces this button with Hemorrhage. Current baseline cost is 35 Energy.
EviscerateRogue · Damage+
Core · Shared class toolkit
Spend combo points on direct melee damage. More points increase the result, but those points then cannot fund the next control.
- Base cost
- 35 Energy
- Base range
- 3 m
- Target selection
- Enemy
Kidney ShotRogue · Control+
Core · Shared class toolkit
Spend combo points on a stun whose duration scales with the points used. Its native diminishing-return category is Kidney Shot rather than the general Stun group.
- Base cooldown
- 20 s
- Base cost
- 25 Energy
- Base range
- 3 m
- Target selection
- Enemy
KickRogue · Control+
Core · Shared class toolkit
Interrupt a nearby cast and lock that school for four seconds. Use the school lock deliberately rather than treating it as an all-spell silence.
- Base cooldown
- 15 s
- Base cost
- 15 Energy
- Base range
- 3 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
- School lockout
- 4 s
GougeRogue · Control+
Core · Shared class toolkit
Briefly incapacitate the target to create a clean gap in pressure. Damage breaks the effect.
- Base cooldown
- 15 s
- Base cost
- 25 Energy
- Base range
- 3 m
- Target selection
- Enemy
The base spell requires the target to face you. Dirty Tricks removes that facing condition where the talent is available.
VanishRogue · Defense+
Core · Shared class toolkit
Break movement restrictions and enter Stealth. Subsequent hostile actions or incoming effects can still decide whether the reset holds.
- Base cooldown
- 120 s
- Target selection
- Self
- Global cooldown
- Does not trigger
SapRogue · Control+
Core · Shared class toolkit
Incapacitate an out-of-combat target from Stealth without starting a normal damage sequence. Damage ends the effect.
- Base cost
- 35 Energy
- Base range
- 8 m
- Target selection
- Enemy
Requires the Rogue to be stealthed and the target to be out of combat.
BlindRogue · Control+
Core · Shared class toolkit
Apply a damage-breakable incapacitation from short range. It uses the native Disorient group despite its incapacitation presentation.
- Base cooldown
- 90 s
- Base cost
- 30 Energy
- Base range
- 15 m
- Target selection
- Enemy
Cloak of ShadowsRogue · Defense+
Core · Shared class toolkit
Remove eligible magic effects and enter a short protection window against magic. It is not a promise that every physical threat disappears.
- Base cooldown
- 90 s
- Target selection
- Self
- Global cooldown
- Does not trigger
MutilateRogue · Damage+
Core · Assassination
A specialization melee builder that develops combo points for Assassination’s next finisher. Keep its poison plan separate from a copied retail rotation.
- Base cost
- 50 Energy
- Base range
- 3 m
- Target selection
- Enemy
EnvenomRogue · Damage+
Core · Assassination
Spend combo points and available poison setup on a finishing attack. The lesser Deadly Poison supplied by a paired-poison talent also contributes at reduced strength.
- Base cost
- 35 Energy
- Base range
- 3 m
- Target selection
- Enemy
The chosen first-row poison determines the available poison package.
HemorrhageRogue · Damage+
Specialization replacement · Subtlety
Subtlety’s replacement builder deals a direct hit, grants a combo point and applies its continuing pressure effect.
- Base cost
- 35 Energy
- Base range
- 3 m
- Target selection
- Enemy
Automatically replaces Sinister Strike for Subtlety; this is not an additional capstone choice.
ShadowstepRogue · Mobility+
Core · Subtlety
Move behind a selected enemy or ally to change position. Choose whether the step creates an attack, a control or a route back to safety.
- Base cooldown
- 20 s
- Base range
- 25 m
- Target selection
- Ally or enemy
- Global cooldown
- Does not trigger
Shadow DanceRogue · Damage+
Core · Subtlety
Open a temporary opportunity to use stealth-related actions. Which attack is available still depends on the actual kit and selected talents.
- Base cooldown
- 60 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Slice and DiceRogue · Utility+
Core · Combat
Spend combo points to accelerate your own swings and gain Energy from connected swings. Time away from the enemy reduces the practical value.
- Base cost
- 25 Energy
- Base range
- 30 m
- Target selection
- Enemy
Combat specialization. The buff is on the Rogue even though the native spell uses enemy selection and the target’s combo points.
Adrenaline RushRogue · Utility+
Core · Combat
Temporarily accelerate Energy recovery for Combat’s sustained sequence. More resource does not guarantee a target remains reachable.
- Base cooldown
- 120 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Crimson VialRogue · Healing+
Core · Combat
Restore personal health over a short duration through a Physical effect. Drink Up Me Hearties can extend part of that recovery to nearby allies.
- Base cooldown
- 30 s
- Base cost
- 20 Energy
- Target selection
- Self
Combat specialization. The current Physical effect is not removed by a magic dispel or stopped by a silence.
Killing SpreeRogue · Damage+
Talent · Combat
Channel a sequence of attacks while repeatedly stepping behind the victim. The Rogue cannot be targeted during the current version, but area damage can still connect.
- Channel
- 2 s
- Base cooldown
- 120 s
- Base range
- 10 m
- Target selection
- Enemy
Requires the Killing Spree capstone. It can be channeled while moving; current incoming damage does not cut the sequence short.
Arcane ShotHunter · Damage+
Core · Shared class toolkit
A direct shot for ranged pressure between more committed actions. Marksmanship’s Serpent Sting talent replaces it with a venom-bearing alternative.
- Base cost
- 40 Focus
- Base range
- 30 m
- Target selection
- Enemy
Serpent Sting is a talent replacement, not an extra baseline shot.
Steady ShotHunter · Damage+
Core · Shared class toolkit
A shot that returns Focus when completed and can be cast while moving. A moving cast still needs a useful target and line of sight.
- Base cast
- 1.5 s
- Base range
- 30 m
- Target selection
- Enemy
Counter ShotHunter · Control+
Core · Shared class toolkit
Interrupt a ranged target’s cast and apply its school lockout. It is the baseline interrupt rather than Scatter Shot’s damage-breakable control.
- Base cooldown
- 24 s
- Base range
- 30 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
- School lockout
- 3 s
Scatter ShotHunter · Control+
Core · Shared class toolkit
Briefly incapacitate an enemy to establish space or another setup. Damage breaks it, and its native diminishing-return group is Disorient.
- Base cooldown
- 30 s
- Base range
- 20 m
- Target selection
- Enemy
Freezing TrapHunter · Control+
Core · Shared class toolkit
Place a trap that can incapacitate a caught enemy. The caught target must remain free of further damage for the control to last.
- Base cooldown
- 30 s
- Base range
- 30 m
- Target selection
- Ground
The placed trap and the triggered control are separate parts of the action.
DisengageHunter · Mobility+
Core · Shared class toolkit
Leap away to change spacing. Plan the landing and path back to support before using it beside a ledge.
- Base cooldown
- 20 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Posthaste removes roots and slows; it does not remove every control. A rooted Disengage still leaps. The current leap follows an airborne arc; check the landing rather than assuming a flat backward slide.
Aspect of the TurtleHunter · Defense+
Core · Shared class toolkit
Enter a short immunity state that also prevents offensive action. Use the breathing room to recover position with the partner.
- Base cooldown
- 180 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Aimed ShotHunter · Damage+
Core · Marksmanship
A committed Marksmanship shot. Casting room and a clear target line are part of its real cost.
- Base cast
- 2.5 s
- Base cooldown
- 12 s
- Base cost
- 35 Focus
- Base range
- 32 m
- Target selection
- Enemy
- Base charges
- 2
Rapid FireHunter · Damage+
Core · Marksmanship
Channel a concentrated Marksmanship shooting sequence. Consider whether the partner can keep the opportunity open for the channel.
- Channel
- 2 s
- Base cooldown
- 20 s
- Base range
- 30 m
- Target selection
- Enemy
Kill CommandHunter · Damage+
Core · Beast Mastery
Order the pet to deliver a focused attack. Beast Cleave can spread a share of the hit, and Killer Instinct rewards a low-health target.
- Base cooldown
- 8 s
- Base cost
- 40 Focus
- Base range
- 40 m
- Target selection
- Enemy
Beast Mastery; requires the selected companion to be able to perform the command.
Barbed ShotHunter · Damage+
Core · Beast Mastery
Apply a damaging shot tied to the pet-pressure plan. Align the companion and the Hunter on the same intended target.
- Base cooldown
- 12 s
- Base range
- 30 m
- Target selection
- Enemy
- Base charges
- 2
Bestial WrathHunter · Damage+
Core · Beast Mastery
Commit to a temporary pet-focused offensive window. A missing target or a badly positioned companion can waste the opportunity.
- Base cooldown
- 90 s
- Target selection
- Self
- Global cooldown
- Does not trigger
JudgmentPaladin · Damage+
Core · Shared class toolkit
Deliver a ranged Holy hit within the Paladin’s current shorter reach. Moving into Judgment range can change the safety of the support position.
- Base cooldown
- 10 s
- Base cost
- 150 Mana
- Base range
- 15 m
- Target selection
- Enemy
Current range is 15 m, not the older 30 m.
Flash of LightPaladin · Healing+
Core · Shared class toolkit
A shorter direct heal for an ally. Use the brief cast to cover a specific recovery gap without forgetting the Mana cost.
- Base cast
- 1.5 s
- Base cost
- 420 Mana
- Base range
- 30 m
- Target selection
- Ally
Hammer of JusticePaladin · Control+
Core · Shared class toolkit
Stun a selected enemy at short range. It uses the general Stun diminishing-return category.
- Base cooldown
- 45 s
- Base cost
- 100 Mana
- Base range
- 10 m
- Target selection
- Enemy
RebukePaladin · Control+
Core · Shared class toolkit
Interrupt a nearby enemy cast and lock that school. It does not apply a universal silence to a target that was not casting.
- Base cooldown
- 15 s
- Base range
- 3 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
- School lockout
- 4 s
CleansePaladin · Utility+
Core · Shared class toolkit
Remove up to two eligible harmful effects from a friendly target. Check which effects are actually removable before spending the global action.
- Base cooldown
- 8 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Ally
Divine ShieldPaladin · Defense+
Core · Shared class toolkit
Clear harmful effects and protect the Paladin with an immunity window. Its use creates a Forbearance restriction on later major protections.
- Base cooldown
- 300 s
- Target selection
- Self
Requires no Forbearance. The current Forbearance window is 45 seconds.
Blessing of FreedomPaladin · Mobility+
Core · Shared class toolkit
Help an ally ignore movement restrictions for a short window. It supports an approach or retreat rather than replacing every other defensive answer.
- Base cooldown
- 25 s
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Ally
Lay on HandsPaladin · Healing+
Core · Shared class toolkit
Provide a major targeted heal and drain the Paladin’s remaining Mana. Its Forbearance condition competes with other major protections.
- Base cooldown
- 180 s
- Base range
- 30 m
- Target selection
- Ally
- Global cooldown
- Does not trigger
Requires the target to lack Forbearance and applies it afterward.
Blessing of ProtectionPaladin · Defense+
Core · Shared class toolkit
Protect an ally from Physical damage and apply Forbearance. The protection does not promise immunity to magical attacks.
- Base cooldown
- 180 s
- Base range
- 30 m
- Target selection
- Ally
Requires the target to lack Forbearance.
Holy ShockPaladin · Healing+
Core · Holy
An immediate targeted Holy action that heals an ally or harms an enemy. Decide whether the next global must preserve life or contribute pressure.
- Base cooldown
- 8 s
- Base cost
- 300 Mana
- Base range
- 30 m
- Target selection
- Ally or enemy
Beacon of LightPaladin · Healing+
Core · Holy
Mark an ally to receive healing transferred through the specialization’s recovery plan. Choose the relationship before the fight becomes chaotic.
- Base cost
- 150 Mana
- Base range
- 32 m
- Target selection
- Ally
Crusader StrikePaladin · Damage+
Core · Retribution
Deal a melee strike and return Mana. Retribution’s resource cycle is Mana-based in this game, not an imported Holy Power rotation.
- Base cooldown
- 6 s
- Base range
- 3 m
- Target selection
- Enemy
Templar's VerdictPaladin · Damage+
Core · Retribution
Spend Mana on a focused melee hit. Its damage was adjusted in the recent balance passes, so old videos do not establish the current value.
- Base cooldown
- 8 s
- Base cost
- 250 Mana
- Base range
- 3 m
- Target selection
- Enemy
Divine StormPaladin · Damage+
Core · Retribution
Deal nearby damage while also contributing friendly healing. Enemy and ally positioning determine how much of that combined action is useful.
- Base cooldown
- 10 s
- Base cost
- 300 Mana
- Target selection
- Self
Avenging WrathPaladin · Damage+
Core · Retribution
Open Retribution’s offensive amplification window. Announce the commitment so the partner can create usable contact rather than a disconnected chase.
- Base cooldown
- 120 s
- Target selection
- Self
- Global cooldown
- Does not trigger
RepentancePaladin · Control+
Core · Retribution
Cast a damage-breakable incapacitation on a selected enemy. Keep the partner’s continuing damage away from that control target.
- Base cast
- 1.5 s
- Base cooldown
- 45 s
- Base cost
- 200 Mana
- Base range
- 20 m
- Target selection
- Enemy
Shadow BoltWarlock · Damage+
Core · Shared class toolkit
A casted Shadow projectile for direct pressure. Shared access does not mean every specialization builds its main plan around it.
- Base cast
- 2.5 s
- Base cost
- 300 Mana
- Base range
- 30 m
- Target selection
- Enemy
ImmolateWarlock · Damage+
Core · Shared class toolkit
Apply direct Fire pressure and a continuing burn with a shorter cast than the older version. Destruction can use its own burn to enable Conflagrate.
- Base cast
- 1.5 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
CorruptionWarlock · Damage+
Core · Shared class toolkit
Apply continuing Shadow damage. Decide whether the target should remain damaged or be reserved for a breakable control.
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
FearWarlock · Control+
Core · Shared class toolkit
Fear a target through a casted control with its own damage-break threshold. It shares the native Disorient group with several other controls.
- Base cast
- 1.5 s
- Base cost
- 250 Mana
- Base range
- 25 m
- Target selection
- Enemy
Howl of TerrorWarlock · Control+
Core · Shared class toolkit
Fear opponents near the Warlock. Nearby ongoing damage can shorten the control, so use it for an agreed escape or setup.
- Base cast
- 1.5 s
- Base cooldown
- 40 s
- Base cost
- 300 Mana
- Target selection
- Self
Death CoilWarlock · Control+
Core · Shared class toolkit
Damage and briefly horrify the enemy while helping your own recovery. Its native Horror group is separate from ordinary Fear’s Disorient group.
- Base cooldown
- 45 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
HealthstoneWarlock · Healing+
Core · Shared class toolkit
Use personal recovery without casting a normal healing spell. Destruction’s Nether Protection talent can add a short damage-immunity effect without making controls impossible.
- Base cooldown
- 120 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Unstable AfflictionWarlock · Damage+
Core · Affliction
Cast continuing Shadow pressure with a punishing dispel interaction. Current Malediction attaches its short slow to this cast instead of Curse of Agony.
- Base cast
- 1.5 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Curse of AgonyWarlock · Damage+
Core · Affliction
Apply continuing pressure to the chosen enemy. Its availability should not be confused with the current source of Malediction’s slow.
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
Drain ManaWarlock · Utility+
Core · Affliction
Channel resource pressure against an opponent with Mana. The time spent draining also removes you from other cast or movement choices.
- Channel
- 3 s
- Base cost
- 100 Mana
- Base range
- 30 m
- Target selection
- Enemy
Hand of Gul'danWarlock · Damage+
Core · Demonology
Cast an impact that damages the target and nearby enemies while supporting the minion package. Nearby damage can conflict with a separate control target.
- Base cast
- 1.5 s
- Base cost
- 300 Mana
- Base range
- 30 m
- Target selection
- Enemy
Call DreadstalkersWarlock · Damage+
Core · Demonology
Send two temporary Dreadstalkers at the enemy. Treat their short lifespan as a window to coordinate, rather than permanent companion pressure.
- Base cooldown
- 20 s
- Base cost
- 400 Mana
- Base range
- 30 m
- Target selection
- Enemy
Demonic EmpowermentWarlock · Utility+
Core · Demonology
Strengthen the selected pet for a temporary window. The action requires a pet; it does not summon every possible demon.
- Base cooldown
- 60 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Chaos BoltWarlock · Damage+
Core · Destruction
Spend all held Soul Shards on a slow, shield-piercing attack. Chaos Scar prevents repeated shard bonuses against the same target during its restriction.
- Base cast
- 3 s
- Base cooldown
- 15 s
- Base cost
- 400 Mana
- Base range
- 30 m
- Target selection
- Enemy
Destruction. Shard generation, capacity, cast speed and bonus damage depend on talents; shards persist for the match in 0.26.
Practice focus: Check Chaos Scar before coordinating two shard-heavy Bolts onto the same enemy.
ConflagrateWarlock · Damage+
Core · Destruction
Hit a target carrying your Immolate and gain Backdraft for the next eligible casts. It no longer consumes that Immolate.
- Base cooldown
- 10 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
Requires the caster’s own Immolate. Current Backdraft accelerates the next two eligible casts by 40%. Backdraft is spent when the eligible accelerated cast finishes; cancellation or interruption preserves it.
IncinerateWarlock · Damage+
Core · Destruction
A Fire cast for Destruction’s pressure sequence. Fire and Ash can make a completed cast generate a Soul Shard.
- Base cast
- 2 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Destruction; shard generation requires the relevant talent.
RejuvenationDruid · Healing+
Core · Shared class toolkit
Apply continuing recovery to a friendly target. Selected Cultivation adds a second healing-over-time effect when Rejuvenation is cast on an ally below 30% health; it replaces Natural Shapeshifter.
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Ally
RegrowthDruid · Healing+
Core · Shared class toolkit
Combine a direct heal with continuing recovery. Find enough room for the cast rather than treating the entire result as instant.
- Base cast
- 2 s
- Base cost
- 370 Mana
- Base range
- 30 m
- Target selection
- Ally
Healing TouchDruid · Healing+
Core · Shared class toolkit
Commit to a larger direct heal through a longer cast. The interruption risk is part of choosing it over a shorter recovery action.
- Base cast
- 3 s
- Base cost
- 600 Mana
- Base range
- 30 m
- Target selection
- Ally
WrathDruid · Damage+
Core · Shared class toolkit
Cast a Nature projectile from a compatible form. A healing emergency can change whether continuing the damage cast is the right next action.
- Base cast
- 2 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
MoonfireDruid · Damage+
Core · Shared class toolkit
Apply immediate Arcane damage and continuing pressure. Its ongoing ticks can undermine a teammate’s damage-breakable control.
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
Entangling RootsDruid · Control+
Core · Shared class toolkit
Root the selected enemy with a casted effect. A root stops movement but still leaves the victim able to use permitted spells.
- Base cast
- 1.5 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Enemy
CycloneDruid · Control+
Core · Shared class toolkit
Temporarily remove an enemy from normal interaction: the target cannot take damage or receive healing during Cyclone.
- Base cast
- 1.5 s
- Base cost
- 250 Mana
- Base range
- 20 m
- Target selection
- Enemy
Requires a compatible caster or Moonkin form. Its native Cyclone diminishing-return group is separate from ordinary incapacitations.
Practice focus: Call the Cyclone before a teammate commits a major attack into its immunity.
BarkskinDruid · Defense+
Core · Shared class toolkit
Reduce incoming damage without requiring a particular form. The current spell explicitly permits activation while stunned.
- Base cooldown
- 60 s
- Target selection
- Self
- Global cooldown
- Does not trigger
LifebloomDruid · Healing+
Core · Restoration
Build continuing recovery on one ally, with a bloom when the effect ends. It supports a maintained healing setup rather than an unlimited stack across the team.
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Ally
Restoration; stacks to three on one ally.
SwiftmendDruid · Healing+
Core · Restoration
Convert an existing eligible healing-over-time setup into immediate recovery. Check that the target still has a consumable effect before relying on it.
- Base cooldown
- 15 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Ally
Requires an eligible consumable healing effect. Do not assume every HoT qualifies or that every talent keeps the same consumption rule.
Nature's CureDruid · Utility+
Core · Restoration
Remove one eligible harmful effect from an ally. It is a Restoration action with form restrictions.
- Base cooldown
- 8 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Ally
InnervateDruid · Utility+
Core · Restoration
Help an ally sustain the Mana plan through a dedicated resource-recovery window. Decide who needs it before both players exhaust their answers.
- Base cooldown
- 180 s
- Base range
- 30 m
- Target selection
- Ally
- Global cooldown
- Does not trigger
Cat FormDruid · Utility+
Core · Feral
Enter the Feral form with its Energy and combo-point plan. Shifting frees roots and slows, while changing access to the caster healing kit.
- Base cost
- 200 Mana
- Target selection
- Self
Feral’s innate form; it is not a free grant of every Druid specialization.
MangleDruid · Damage+
Core · Feral
A Feral melee builder available in Cat or Bear Form, with different resource costs. Only the Cat version grants its combo point.
- Base cost
- 40 Energy
- Base range
- 3 m
- Target selection
- Enemy
- bear form cost
- 40 Rage
Cat uses Energy; Bear uses Rage. Form-specific costs are listed separately.
ShredDruid · Damage+
Core · Feral
A harder Cat Form builder that normally rewards reaching the target’s rear.
- Base cost
- 50 Energy
- Base range
- 3 m
- Target selection
- Enemy
Normally requires being behind the target. Ravage also permits a rooted or stunned target from another side.
RipDruid · Damage+
Core · Feral
Spend combo points on a lasting Cat Form bleed. The resource spend competes with a direct finisher or Maim.
- Base cost
- 30 Energy
- Base range
- 3 m
- Target selection
- Enemy
Ferocious BiteDruid · Damage+
Core · Feral
Spend combo points on direct Cat damage, with extra Energy able to increase the hit. Preserve enough resource if the next exchange needs control instead.
- Base cost
- 35 Energy
- Base range
- 3 m
- Target selection
- Enemy
MaimDruid · Control+
Core · Feral
Spend Cat combo points on a damaging stun. More points increase the commitment and the resulting control duration.
- Base cooldown
- 20 s
- Base cost
- 35 Energy
- Base range
- 3 m
- Target selection
- Enemy
StarfireDruid · Damage+
Core · Balance
A longer Arcane cast for Balance pressure. Create the space for it instead of assuming a nearby opponent will let it complete.
- Base cast
- 3 s
- Base cost
- 350 Mana
- Base range
- 30 m
- Target selection
- Enemy
TyphoonDruid · Control+
Core · Balance
Damage and push enemies in a forward cone away from the Druid. Current displacement ends ordinary casts without applying a school lockout.
- Base cooldown
- 20 s
- Base cost
- 250 Mana
- Target selection
- Self
Casts permitted while moving continue through the knockback. Talents can change Typhoon’s control behavior. The current knockback follows an airborne arc rather than sliding its target along the ground.
Lesser Healing WaveShaman · Healing+
Core · Shared class toolkit
A shorter direct Nature heal to cover an immediate recovery gap. Restoration’s new Ancestral Swiftness can earn an instant version after shifting.
- Base cast
- 1.5 s
- Base cost
- 400 Mana
- Base range
- 30 m
- Target selection
- Ally
Healing WaveShaman · Healing+
Core · Shared class toolkit
A more committed direct heal for a larger recovery requirement. Give the cast a safe position or a partner-created opportunity. Selected Tidal Waves is consumed when Healing Wave completes, so stopping the cast preserves that state.
- Base cast
- 2.5 s
- Base cost
- 600 Mana
- Base range
- 30 m
- Target selection
- Ally
Lightning BoltShaman · Damage+
Core · Shared class toolkit
A casted Nature projectile. A shared spell can still serve different purposes in the three specialization plans.
- Base cast
- 2 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Flame ShockShaman · Damage+
Core · Shared class toolkit
Apply direct Fire damage and a continuing burn. Elemental’s Lava Burst checks for this caster’s own application.
- Base cooldown
- 6 s
- Base cost
- 200 Mana
- Base range
- 25 m
- Target selection
- Enemy
Shares the Shocks cooldown with Earth Shock and Frost Shock.
Frost ShockShaman · Control+
Core · Shared class toolkit
Deal Frost damage and slow the enemy. Choosing it also commits the shared Shocks cooldown.
- Base cooldown
- 6 s
- Base cost
- 200 Mana
- Base range
- 25 m
- Target selection
- Enemy
Wind ShearShaman · Control+
Core · Shared class toolkit
Interrupt an enemy cast from range and lock the interrupted school for three seconds. Its purpose differs from a silence applied regardless of casting.
- Base cooldown
- 12 s
- Base range
- 25 m
- Target selection
- Enemy
- Global cooldown
- Does not trigger
- School lockout
- 3 s
Ghost WolfShaman · Mobility+
Core · Shared class toolkit
Enter a faster form for repositioning. In the current version every Shaman can shift instantly; casting another spell leaves the form.
- Base cost
- 100 Mana
- Target selection
- Self
Instant in 0.26. Shifting-related root removal or instant healing requires the relevant specialization talent.
PurgeShaman · Utility+
Core · Shared class toolkit
Remove one eligible beneficial magic effect from an enemy. Choose an effect worth the Mana and global action.
- Base cost
- 150 Mana
- Base range
- 30 m
- Target selection
- Enemy
HexShaman · Control+
Core · Shared class toolkit
Cast a damage-breakable incapacitation on an enemy. Existing shapes and immunities still affect whether it can land.
- Base cast
- 1.5 s
- Base cooldown
- 45 s
- Base cost
- 250 Mana
- Base range
- 25 m
- Target selection
- Enemy
RiptideShaman · Healing+
Core · Restoration
Combine immediate recovery with a continuing heal on an ally. It can prepare recovery while leaving the next action available for a different task.
- Base cooldown
- 6 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Ally
Cleanse SpiritShaman · Utility+
Core · Restoration
Remove one eligible harmful effect from an ally. This Restoration spell is separate from Purge’s hostile removal.
- Base cooldown
- 8 s
- Base cost
- 200 Mana
- Base range
- 30 m
- Target selection
- Ally
Healing Stream TotemShaman · Healing+
Core · Restoration
Place a fragile totem that repeatedly heals nearby allies. Its position must connect to where the pair will actually fight.
- Base cooldown
- 15 s
- Base cost
- 150 Mana
- Target selection
- Self
Only one totem is active at a time; alternatives can replace this selection.
Strength of Earth TotemShaman · Utility+
Core · Enhancement
Place a fragile totem that increases nearby weapon-swing and strike damage. Its support depends on the attackers remaining in reach.
- Base cooldown
- 15 s
- Base cost
- 150 Mana
- Target selection
- Self
Enhancement; one active totem at a time.
StormstrikeShaman · Damage+
Core · Enhancement
Deliver a weapon strike and apply the specialization’s follow-up effect. The current Mana-based two-handed kit should guide the plan.
- Base cooldown
- 8 s
- Base cost
- 150 Mana
- Base range
- 3 m
- Target selection
- Enemy
Shamanistic RageShaman · Defense+
Core · Enhancement
Reduce incoming damage while the current aura can also return resource from incoming hits. It is explicitly usable while stunned.
- Base cooldown
- 60 s
- Target selection
- Self
- Global cooldown
- Does not trigger
Lava BurstShaman · Damage+
Core · Elemental
Cast Fire damage with a guaranteed critical strike against a target carrying your own Flame Shock.
- Base cast
- 2 s
- Base cooldown
- 8 s
- Base cost
- 250 Mana
- Base range
- 30 m
- Target selection
- Enemy
Another Shaman’s Flame Shock does not satisfy the own-aura check. Lava Flows may create an instant opportunity.
Chain LightningShaman · Damage+
Core · Elemental
Cast a Nature hit that can jump to nearby enemies, with a separate isolated-target bonus. The leaps happen immediately after the cast.
- Base cast
- 1.5 s
- Base cooldown
- 6 s
- Base cost
- 300 Mana
- Base range
- 30 m
- Target selection
- Enemy
The Improved Chain Lightning talent removes its baseline cooldown.
ThunderstormShaman · Control+
Core · Elemental
Damage, knock back and slow nearby opponents to create room. Current displacement stops ordinary casts without a school lockout; it does not prove the next cast is locked.
- Base cooldown
- 30 s
- Target selection
- Self
Storm Shield automatically triggers Thunderstorm when your final Lightning Shield orb is spent, even while stunned. That is not unrestricted manual use during every control. Moving casts can continue through displacement.
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READ VALUES IN CONTEXT
A reference, then a decision.
A curated explorer of current class and specialization abilities, including selected optional talents. Values are explicit baseline client fields, before talents or temporary effects. Missing fields are not zero and do not imply instant casting. Target selection describes the native selection field; a self-benefit can still require an enemy selection.
Listed values are base client records where present. Talent choices and server tuning may change a live exchange. Omitted values have not been established here; they are not zero. Warcraft symbols are illustrative, not a claim to reproduce the game interface.
