ARENA OF CHAMPIONS
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Cobalt Games / Arena of Champions

THE TOOLKIT REFERENCE

Know the button.
Read the condition.

A searchable reference for the original game. Open an ability for its function, available client values and the conditions that change how you use it.

150 abilities0.28.1 inspectedReviewed 3 Nov 2026
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Original Cobalt illustration of two fantasy champions in an arena

150 abilities in the reference.

ChargeWarrior · Mobility

Core · Shared class toolkit

Close a gap, gain Rage and briefly stun the enemy. The short stun uses its own Charge diminishing-return group.

Base cooldown
15 s
Base range
8–25 m
Target selection
Enemy
Global cooldown
Does not trigger
Read the condition

The enemy must be at least 8 m away.

Practice focus: Decide where your partner can support the landing before charging.

HamstringWarrior · Control

Core · Shared class toolkit

Apply a melee slow while dealing a small direct hit. It helps preserve contact without spending the team’s longer control.

Base cost
10 Rage
Base range
3 m
Target selection
Enemy
PummelWarrior · Control

Core · Shared class toolkit

Stop a cast in melee and lock its school for four seconds. This is a school interrupt, not a blanket silence.

Base cooldown
12 s
Base cost
10 Rage
Base range
3 m
Target selection
Enemy
Global cooldown
Does not trigger
School lockout
4 s
Storm BoltWarrior · Control

Core · Shared class toolkit

Throw a damaging projectile that stuns the selected enemy. Its stun shares the native Stun group.

Base cooldown
30 s
Base cost
15 Rage
Base range
20 m
Target selection
Enemy
Intimidating ShoutWarrior · Control

Core · Shared class toolkit

Fear nearby enemies to interrupt their immediate plan. Enough incoming damage can end the fear early.

Base cooldown
90 s
Target selection
Self
Read the condition

The base fear can break after its configured damage threshold.

Practice focus: Warn the partner before damaging the opponent you need to keep feared.

ExecuteWarrior · Damage

Core · Shared class toolkit

A heavy melee hit reserved for a nearly defeated target. It spends Rage that might otherwise fund a control or defensive response.

Base cost
15 Rage
Base range
3 m
Target selection
Enemy
Read the condition

The target must be below 20% health.

Shield WallWarrior · Defense

Core · Shared class toolkit

Reduce incoming damage for a short defensive window. The current spell can be activated while feared.

Base cooldown
120 s
Target selection
Self
Global cooldown
Does not trigger
Spell ReflectionWarrior · Defense

Core · Shared class toolkit

Prepare to turn a hostile spell back toward its source. The timing matters more than leaving the buff unused until it expires.

Base cooldown
25 s
Target selection
Self
Global cooldown
Does not trigger
Berserker RageWarrior · Defense

Core · Shared class toolkit

Remove Fear and Incapacitate controls and temporarily protect against those categories. It does not declare immunity to every control type.

Base cooldown
30 s
Target selection
Self
Global cooldown
Does not trigger
Mortal StrikeWarrior · Damage

Core · Arms

Strike the enemy and apply Mortal Wounds, reducing the healing they receive. The current base reduction is 30%.

Base cooldown
6 s
Base cost
30 Rage
Base range
3 m
Target selection
Enemy
Read the condition

Arms specialization.

Practice focus: Keep the partner’s attack on the same target when the healing penalty matters.

RendWarrior · Damage

Core · Arms

Apply a lasting bleed for pressure between direct attacks. The current bleed ticks harder than the older 0.22.1 version.

Base cost
10 Rage
Base range
3 m
Target selection
Enemy
BladestormWarrior · Damage

Core · Arms

Spin through nearby opponents with a dedicated aura and its control-protection rules. Recasting can end the state.

Base cooldown
90 s
Target selection
Self
Read the condition

Arms specialization. Its surrounding damage now respects walls and pillars; proximity does not guarantee line of sight.

Practice focus: Check the current aura before assuming every defensive action is available during the spin.

BloodthirstWarrior · Damage

Core · Fury

Deal a melee hit and restore some of your own health. It is part of Fury’s repeated pressure rather than a substitute for a defensive plan.

Base cooldown
4.5 s
Base cost
20 Rage
Base range
3 m
Target selection
Enemy
WhirlwindWarrior · Damage

Core · Fury

Hit enemies near the Warrior. Spacing determines whether its area pressure is useful or interferes with a controlled target.

Base cooldown
8 s
Base cost
25 Rage
Target selection
Self
Enraged RegenerationWarrior · Healing

Core · Fury

Activate a short personal recovery effect within Fury’s Enrage plan.

Base cooldown
60 s
Target selection
Self
Global cooldown
Does not trigger
Read the condition

Normally requires Enrage. Unbridled Regeneration removes that requirement but changes the cooldown from 60 to 90 seconds.

Mana ShieldMage · Defense

Core · Shared class toolkit

Pay Mana for an absorb barrier. Its resource cost competes with Arcane charge building and the next recovery decision.

Base cooldown
20 s
Base cost
800 Mana
Target selection
Self
Read the condition

Arcane Ward can retarget it to one ally; another bearer replaces the previous shield.

Arcane BlastMage · Damage

Core · Arcane

Build an Arcane Charge with a completed cast. Held charges raise both this spell’s damage and its Mana cost.

Base cast
1.5 s
Base cost
150 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Arcane specialization. Charges are capped at four and last up to 60 seconds; do not assume the unmodified base cost at full charges.

Arcane MissilesMage · Damage

Core · Arcane

Channel a sequence of Arcane hits without generating or spending Arcane Charges. Missile Barrage rewards Mana spent with a faster, free and stronger next channel.

Channel
2.5 s
Base cost
150 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Arcane. Slipstream permits moving during the channel; that permission is not baseline.

Arcane BarrageMage · Damage

Core · Arcane

Spend every held Arcane Charge on an instant projectile, with an additional hit contribution per consumed charge.

Base cooldown
3 s
Base cost
150 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Arcane specialization; using it resets the held charge setup rather than adding another builder.

Arcane PowerMage · Damage

Talent · Arcane

Choose a capstone window that raises damage and Mana costs together. Plan resources and access before committing it.

Base cooldown
90 s
Target selection
Self
Global cooldown
Does not trigger
Read the condition

Optional Arcane capstone, mutually exclusive with Evocation and Spellsteal in that row.

EvocationMage · Utility

Talent · Arcane

Channel for resource recovery and reduced incoming damage. Starting health selects either healing during the channel or a later damage benefit.

Channel
4.1 s
Base cooldown
120 s
Target selection
Self
Read the condition

Optional Arcane capstone. Ordinary damage cannot push it back and school interrupts cannot stop it, but movement and control can end it. Cutting the channel short loses later recovery ticks.

SpellstealMage · Utility

Talent · Arcane

Take the enemy’s newest eligible helpful magic effect for its remaining duration, subject to the configured time limit.

Base cooldown
8 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Optional Arcane capstone; it is not a baseline spell shared by Fire and Frost.

Fire BlastMage · Damage

Core · Shared class toolkit

Deliver a direct Fire hit. Fire talents can change its charges, critical chance, instant-cast follow-up or add a conditional stun.

Base cooldown
8 s
Base cost
200 Mana
Base range
25 m
Target selection
Enemy
Read the condition

Shared Mage spell; talent interactions depend on specialization.

Practice focus: Read Impact or Hot Streak before treating every Fire Blast as the same setup.

PolymorphMage · Control

Core · Shared class toolkit

Incapacitate an enemy while the effect also restores their health. Damage ends the control, so it belongs on a deliberately protected target.

Base cast
1.5 s
Base cost
300 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Shape and immunity rules can prevent the effect.

Frost NovaMage · Control

Core · Shared class toolkit

Damage and root nearby enemies to buy space. A root restricts movement; it does not silence the target.

Base cooldown
25 s
Base cost
250 Mana
Target selection
Self
CounterspellMage · Control

Core · Shared class toolkit

Interrupt a cast from range and lock that school for four seconds. A selected talent may add behavior beyond the baseline interrupt.

Base cooldown
24 s
Base cost
200 Mana
Base range
30 m
Target selection
Enemy
Global cooldown
Does not trigger
School lockout
4 s
Ice BlockMage · Defense

Core · Shared class toolkit

Remove harmful effects and enter a temporary immunity state. The state also prevents normal actions until it ends.

Base cooldown
240 s
Target selection
Self
Read the condition

The current spell is usable while stunned or feared.

Ice BarrierMage · Defense

Core · Shared class toolkit

Put an absorb barrier on yourself before the next incoming exchange. Talent choices can change what a broken or active barrier contributes.

Base cooldown
30 s
Base cost
300 Mana
Target selection
Self
FireballMage · Damage

Core · Fire

Cast Fire damage with an additional burn. Since 0.26 this belongs to Fire rather than the shared Mage spell list.

Base cast
2.5 s
Base cost
335 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Fire only. The Pyroblast capstone replaces this spell. Scorching Feet changes its movement and cast-time rules.

ScorchMage · Damage

Core · Fire

A shorter Fire cast for moments that do not support a longer commitment. Kindling can turn successive Scorches into a temporary Fire-damage bonus.

Base cast
1.5 s
Base cost
200 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Fire specialization; added in 0.26.

CombustionMage · Damage

Core · Fire

Raise critical-strike chance during a defined offensive window. Arrange useful pressure before activating it rather than spending the window reaching a target.

Base cooldown
90 s
Target selection
Self
Global cooldown
Does not trigger
PyroblastMage · Damage

Talent · Fire

Replace Fireball with a longer Fire cast and a continuing burn. It is an optional capstone, not a spell every Fire Mage automatically has.

Base cast
4 s
Base cost
450 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Requires the Pyroblast talent. Hot Streak and Spell Burn can provide an instant opportunity.

FrostboltMage · Damage

Core · Frost

Cast Frost damage and apply a slow. Since 0.26 it is Frost-specific; Fire cannot use it as a shared filler.

Base cast
2 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Ice LanceMage · Damage

Core · Frost

A direct Frost attack with additional damage against a rooted enemy. Its native configuration can spare a root for a limited hit.

Base cost
150 Mana
Base range
30 m
Target selection
Enemy
Read the condition

The extra damage checks a Root control, not merely a slow.

Deep FreezeMage · Control

Core · Frost

Damage and stun a selected enemy after the required setup.

Base cooldown
30 s
Base cost
200 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Normally requires a rooted target. Winter’s Chill removes that requirement but changes the cooldown from 30 to 45 seconds.

Flash HealPriest · Healing

Core · Shared class toolkit

A shorter direct heal for an ally. Its quicker commitment spends more Mana per recovery opportunity than simply waiting for a safer large cast.

Base cast
1.5 s
Base cost
460 Mana
Base range
30 m
Target selection
Ally
HealPriest · Healing

Core · Shared class toolkit

A longer direct heal with a substantial recovery effect. Protect the cast with position or a teammate rather than assuming it will finish under pressure.

Base cast
3 s
Base cost
600 Mana
Base range
30 m
Target selection
Ally
RenewPriest · Healing

Core · Shared class toolkit

Apply continuing healing to an ally so recovery can continue between other actions. Existing damage and dampening still determine whether it is enough.

Base cost
250 Mana
Base range
30 m
Target selection
Ally
Power Word: ShieldPriest · Defense

Core · Shared class toolkit

Absorb incoming damage on an ally and apply Weakened Soul. This is prevention, so choose the target before the burst has already landed.

Base cost
350 Mana
Base range
30 m
Target selection
Ally
Read the condition

Requires the target to lack Weakened Soul. Shadow normally leaves Shadowform to cast it; Void Shield removes that form-exit behavior.

Dispel MagicPriest · Utility

Core · Shared class toolkit

Remove eligible harmful magic from an ally or beneficial magic from an enemy. The current friendly and hostile versions remove different counts.

Base cooldown
8 s
Base cost
200 Mana
Base range
30 m
Target selection
Ally or enemy
Read the condition

Current baseline: up to two eligible effects from an ally, one from an enemy.

Psychic ScreamPriest · Control

Core · Shared class toolkit

Fear enemies near the Priest. Its damage-break threshold makes it a recovery opportunity that the partner can accidentally shorten.

Base cooldown
30 s
Base cost
300 Mana
Target selection
Self
Fear WardPriest · Defense

Core · Shared class toolkit

Prepare an ally to resist the next applicable Fear effect. Choose whose action must survive the enemy’s next control.

Base cooldown
60 s
Base cost
150 Mana
Base range
30 m
Target selection
Ally
Global cooldown
Does not trigger
PenancePriest · Healing

Core · Discipline

Channel bolts that heal a friendly target or damage an enemy. Choose the purpose before beginning the channel.

Channel
2 s
Base cooldown
12 s
Base cost
300 Mana
Base range
30 m
Target selection
Ally or enemy
Read the condition

Discipline specialization; the target’s allegiance determines the effect.

Pain SuppressionPriest · Defense

Core · Discipline

Reduce damage taken by a pressured ally. It is off the global cooldown and explicitly usable while the Priest is stunned.

Base cooldown
90 s
Base range
30 m
Target selection
Ally
Global cooldown
Does not trigger
Mind FlayPriest · Damage

Core · Shadow

Channel repeated Shadow damage with a slowing effect. Remaining in place for the channel is part of the commitment.

Channel
3 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Vampiric TouchPriest · Damage

Core · Shadow

Cast a continuing Shadow-damage effect. The current Misery talent attaches its short slow to this cast rather than to Shadow Word: Pain.

Base cast
1.5 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Misery’s slow requires the relevant talent and this application.

SilencePriest · Control

Core · Shadow

Apply a silence to restrict the opponent’s spell use. Coordinate it with an actual teammate opportunity instead of overlapping another answer.

Base cooldown
45 s
Base cost
150 Mana
Base range
30 m
Target selection
Enemy
Global cooldown
Does not trigger
DispersionPriest · Defense

Core · Shadow

Enter a short state that reduces incoming damage and ignores slows, at the cost of offensive activity. Recasting can end the state.

Base cooldown
120 s
Target selection
Self
Global cooldown
Does not trigger
ShadowformPriest · Utility

Core · Shadow

Increase Shadow output and reduce incoming Physical damage while locking Holy spells. Leaving the form restores access to the incompatible healing kit.

Target selection
Self
Read the condition

Power Word: Shield normally exits the form. The Void Shield talent permits that shield without leaving it; it does not unlock all Holy spells.

Sinister StrikeRogue · Damage

Core · Assassination, Combat

Spend Energy for a melee builder and a combo point. Combat can add further resource or movement interactions through talents.

Base cost
35 Energy
Base range
3 m
Target selection
Enemy
Read the condition

Subtlety replaces this button with Hemorrhage. Current baseline cost is 35 Energy.

EviscerateRogue · Damage

Core · Shared class toolkit

Spend combo points on direct melee damage. More points increase the result, but those points then cannot fund the next control.

Base cost
35 Energy
Base range
3 m
Target selection
Enemy
Kidney ShotRogue · Control

Core · Shared class toolkit

Spend combo points on a stun whose duration scales with the points used. Its native diminishing-return category is Kidney Shot rather than the general Stun group.

Base cooldown
20 s
Base cost
25 Energy
Base range
3 m
Target selection
Enemy
KickRogue · Control

Core · Shared class toolkit

Interrupt a nearby cast and lock that school for four seconds. Use the school lock deliberately rather than treating it as an all-spell silence.

Base cooldown
15 s
Base cost
15 Energy
Base range
3 m
Target selection
Enemy
Global cooldown
Does not trigger
School lockout
4 s
GougeRogue · Control

Core · Shared class toolkit

Briefly incapacitate the target to create a clean gap in pressure. Damage breaks the effect.

Base cooldown
15 s
Base cost
25 Energy
Base range
3 m
Target selection
Enemy
Read the condition

The base spell requires the target to face you. Dirty Tricks removes that facing condition where the talent is available.

VanishRogue · Defense

Core · Shared class toolkit

Break movement restrictions and enter Stealth. Subsequent hostile actions or incoming effects can still decide whether the reset holds.

Base cooldown
120 s
Target selection
Self
Global cooldown
Does not trigger
SapRogue · Control

Core · Shared class toolkit

Incapacitate an out-of-combat target from Stealth without starting a normal damage sequence. Damage ends the effect.

Base cost
35 Energy
Base range
8 m
Target selection
Enemy
Read the condition

Requires the Rogue to be stealthed and the target to be out of combat.

BlindRogue · Control

Core · Shared class toolkit

Apply a damage-breakable incapacitation from short range. It uses the native Disorient group despite its incapacitation presentation.

Base cooldown
90 s
Base cost
30 Energy
Base range
15 m
Target selection
Enemy
Cloak of ShadowsRogue · Defense

Core · Shared class toolkit

Remove eligible magic effects and enter a short protection window against magic. It is not a promise that every physical threat disappears.

Base cooldown
90 s
Target selection
Self
Global cooldown
Does not trigger
MutilateRogue · Damage

Core · Assassination

A specialization melee builder that develops combo points for Assassination’s next finisher. Keep its poison plan separate from a copied retail rotation.

Base cost
50 Energy
Base range
3 m
Target selection
Enemy
EnvenomRogue · Damage

Core · Assassination

Spend combo points and available poison setup on a finishing attack. The lesser Deadly Poison supplied by a paired-poison talent also contributes at reduced strength.

Base cost
35 Energy
Base range
3 m
Target selection
Enemy
Read the condition

The chosen first-row poison determines the available poison package.

HemorrhageRogue · Damage

Specialization replacement · Subtlety

Subtlety’s replacement builder deals a direct hit, grants a combo point and applies its continuing pressure effect.

Base cost
35 Energy
Base range
3 m
Target selection
Enemy
Read the condition

Automatically replaces Sinister Strike for Subtlety; this is not an additional capstone choice.

ShadowstepRogue · Mobility

Core · Subtlety

Move behind a selected enemy or ally to change position. Choose whether the step creates an attack, a control or a route back to safety.

Base cooldown
20 s
Base range
25 m
Target selection
Ally or enemy
Global cooldown
Does not trigger
Shadow DanceRogue · Damage

Core · Subtlety

Open a temporary opportunity to use stealth-related actions. Which attack is available still depends on the actual kit and selected talents.

Base cooldown
60 s
Target selection
Self
Global cooldown
Does not trigger
Slice and DiceRogue · Utility

Core · Combat

Spend combo points to accelerate your own swings and gain Energy from connected swings. Time away from the enemy reduces the practical value.

Base cost
25 Energy
Base range
30 m
Target selection
Enemy
Read the condition

Combat specialization. The buff is on the Rogue even though the native spell uses enemy selection and the target’s combo points.

Adrenaline RushRogue · Utility

Core · Combat

Temporarily accelerate Energy recovery for Combat’s sustained sequence. More resource does not guarantee a target remains reachable.

Base cooldown
120 s
Target selection
Self
Global cooldown
Does not trigger
Crimson VialRogue · Healing

Core · Combat

Restore personal health over a short duration through a Physical effect. Drink Up Me Hearties can extend part of that recovery to nearby allies.

Base cooldown
30 s
Base cost
20 Energy
Target selection
Self
Read the condition

Combat specialization. The current Physical effect is not removed by a magic dispel or stopped by a silence.

Killing SpreeRogue · Damage

Talent · Combat

Channel a sequence of attacks while repeatedly stepping behind the victim. The Rogue cannot be targeted during the current version, but area damage can still connect.

Channel
2 s
Base cooldown
120 s
Base range
10 m
Target selection
Enemy
Read the condition

Requires the Killing Spree capstone. It can be channeled while moving; current incoming damage does not cut the sequence short.

Arcane ShotHunter · Damage

Core · Shared class toolkit

A direct shot for ranged pressure between more committed actions. Marksmanship’s Serpent Sting talent replaces it with a venom-bearing alternative.

Base cost
40 Focus
Base range
30 m
Target selection
Enemy
Read the condition

Serpent Sting is a talent replacement, not an extra baseline shot.

Steady ShotHunter · Damage

Core · Shared class toolkit

A shot that returns Focus when completed and can be cast while moving. A moving cast still needs a useful target and line of sight.

Base cast
1.5 s
Base range
30 m
Target selection
Enemy
Counter ShotHunter · Control

Core · Shared class toolkit

Interrupt a ranged target’s cast and apply its school lockout. It is the baseline interrupt rather than Scatter Shot’s damage-breakable control.

Base cooldown
24 s
Base range
30 m
Target selection
Enemy
Global cooldown
Does not trigger
School lockout
3 s
Scatter ShotHunter · Control

Core · Shared class toolkit

Briefly incapacitate an enemy to establish space or another setup. Damage breaks it, and its native diminishing-return group is Disorient.

Base cooldown
30 s
Base range
20 m
Target selection
Enemy
Freezing TrapHunter · Control

Core · Shared class toolkit

Place a trap that can incapacitate a caught enemy. The caught target must remain free of further damage for the control to last.

Base cooldown
30 s
Base range
30 m
Target selection
Ground
Read the condition

The placed trap and the triggered control are separate parts of the action.

DisengageHunter · Mobility

Core · Shared class toolkit

Leap away to change spacing. Plan the landing and path back to support before using it beside a ledge.

Base cooldown
20 s
Target selection
Self
Global cooldown
Does not trigger
Read the condition

Posthaste removes roots and slows; it does not remove every control. A rooted Disengage still leaps. The current leap follows an airborne arc; check the landing rather than assuming a flat backward slide.

Aspect of the TurtleHunter · Defense

Core · Shared class toolkit

Enter a short immunity state that also prevents offensive action. Use the breathing room to recover position with the partner.

Base cooldown
180 s
Target selection
Self
Global cooldown
Does not trigger
Aimed ShotHunter · Damage

Core · Marksmanship

A committed Marksmanship shot. Casting room and a clear target line are part of its real cost.

Base cast
2.5 s
Base cooldown
12 s
Base cost
35 Focus
Base range
32 m
Target selection
Enemy
Base charges
2
Rapid FireHunter · Damage

Core · Marksmanship

Channel a concentrated Marksmanship shooting sequence. Consider whether the partner can keep the opportunity open for the channel.

Channel
2 s
Base cooldown
20 s
Base range
30 m
Target selection
Enemy
Kill CommandHunter · Damage

Core · Beast Mastery

Order the pet to deliver a focused attack. Beast Cleave can spread a share of the hit, and Killer Instinct rewards a low-health target.

Base cooldown
8 s
Base cost
40 Focus
Base range
40 m
Target selection
Enemy
Read the condition

Beast Mastery; requires the selected companion to be able to perform the command.

Barbed ShotHunter · Damage

Core · Beast Mastery

Apply a damaging shot tied to the pet-pressure plan. Align the companion and the Hunter on the same intended target.

Base cooldown
12 s
Base range
30 m
Target selection
Enemy
Base charges
2
Bestial WrathHunter · Damage

Core · Beast Mastery

Commit to a temporary pet-focused offensive window. A missing target or a badly positioned companion can waste the opportunity.

Base cooldown
90 s
Target selection
Self
Global cooldown
Does not trigger
JudgmentPaladin · Damage

Core · Shared class toolkit

Deliver a ranged Holy hit within the Paladin’s current shorter reach. Moving into Judgment range can change the safety of the support position.

Base cooldown
10 s
Base cost
150 Mana
Base range
15 m
Target selection
Enemy
Read the condition

Current range is 15 m, not the older 30 m.

Flash of LightPaladin · Healing

Core · Shared class toolkit

A shorter direct heal for an ally. Use the brief cast to cover a specific recovery gap without forgetting the Mana cost.

Base cast
1.5 s
Base cost
420 Mana
Base range
30 m
Target selection
Ally
Hammer of JusticePaladin · Control

Core · Shared class toolkit

Stun a selected enemy at short range. It uses the general Stun diminishing-return category.

Base cooldown
45 s
Base cost
100 Mana
Base range
10 m
Target selection
Enemy
RebukePaladin · Control

Core · Shared class toolkit

Interrupt a nearby enemy cast and lock that school. It does not apply a universal silence to a target that was not casting.

Base cooldown
15 s
Base range
3 m
Target selection
Enemy
Global cooldown
Does not trigger
School lockout
4 s
CleansePaladin · Utility

Core · Shared class toolkit

Remove up to two eligible harmful effects from a friendly target. Check which effects are actually removable before spending the global action.

Base cooldown
8 s
Base cost
200 Mana
Base range
30 m
Target selection
Ally
Divine ShieldPaladin · Defense

Core · Shared class toolkit

Clear harmful effects and protect the Paladin with an immunity window. Its use creates a Forbearance restriction on later major protections.

Base cooldown
300 s
Target selection
Self
Read the condition

Requires no Forbearance. The current Forbearance window is 45 seconds.

Blessing of FreedomPaladin · Mobility

Core · Shared class toolkit

Help an ally ignore movement restrictions for a short window. It supports an approach or retreat rather than replacing every other defensive answer.

Base cooldown
25 s
Base cost
150 Mana
Base range
30 m
Target selection
Ally
Lay on HandsPaladin · Healing

Core · Shared class toolkit

Provide a major targeted heal and drain the Paladin’s remaining Mana. Its Forbearance condition competes with other major protections.

Base cooldown
180 s
Base range
30 m
Target selection
Ally
Global cooldown
Does not trigger
Read the condition

Requires the target to lack Forbearance and applies it afterward.

Blessing of ProtectionPaladin · Defense

Core · Shared class toolkit

Protect an ally from Physical damage and apply Forbearance. The protection does not promise immunity to magical attacks.

Base cooldown
180 s
Base range
30 m
Target selection
Ally
Read the condition

Requires the target to lack Forbearance.

Holy ShockPaladin · Healing

Core · Holy

An immediate targeted Holy action that heals an ally or harms an enemy. Decide whether the next global must preserve life or contribute pressure.

Base cooldown
8 s
Base cost
300 Mana
Base range
30 m
Target selection
Ally or enemy
Beacon of LightPaladin · Healing

Core · Holy

Mark an ally to receive healing transferred through the specialization’s recovery plan. Choose the relationship before the fight becomes chaotic.

Base cost
150 Mana
Base range
32 m
Target selection
Ally
Crusader StrikePaladin · Damage

Core · Retribution

Deal a melee strike and return Mana. Retribution’s resource cycle is Mana-based in this game, not an imported Holy Power rotation.

Base cooldown
6 s
Base range
3 m
Target selection
Enemy
Templar's VerdictPaladin · Damage

Core · Retribution

Spend Mana on a focused melee hit. Its damage was adjusted in the recent balance passes, so old videos do not establish the current value.

Base cooldown
8 s
Base cost
250 Mana
Base range
3 m
Target selection
Enemy
Divine StormPaladin · Damage

Core · Retribution

Deal nearby damage while also contributing friendly healing. Enemy and ally positioning determine how much of that combined action is useful.

Base cooldown
10 s
Base cost
300 Mana
Target selection
Self
Avenging WrathPaladin · Damage

Core · Retribution

Open Retribution’s offensive amplification window. Announce the commitment so the partner can create usable contact rather than a disconnected chase.

Base cooldown
120 s
Target selection
Self
Global cooldown
Does not trigger
RepentancePaladin · Control

Core · Retribution

Cast a damage-breakable incapacitation on a selected enemy. Keep the partner’s continuing damage away from that control target.

Base cast
1.5 s
Base cooldown
45 s
Base cost
200 Mana
Base range
20 m
Target selection
Enemy
Shadow BoltWarlock · Damage

Core · Shared class toolkit

A casted Shadow projectile for direct pressure. Shared access does not mean every specialization builds its main plan around it.

Base cast
2.5 s
Base cost
300 Mana
Base range
30 m
Target selection
Enemy
ImmolateWarlock · Damage

Core · Shared class toolkit

Apply direct Fire pressure and a continuing burn with a shorter cast than the older version. Destruction can use its own burn to enable Conflagrate.

Base cast
1.5 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
CorruptionWarlock · Damage

Core · Shared class toolkit

Apply continuing Shadow damage. Decide whether the target should remain damaged or be reserved for a breakable control.

Base cost
200 Mana
Base range
30 m
Target selection
Enemy
FearWarlock · Control

Core · Shared class toolkit

Fear a target through a casted control with its own damage-break threshold. It shares the native Disorient group with several other controls.

Base cast
1.5 s
Base cost
250 Mana
Base range
25 m
Target selection
Enemy
Howl of TerrorWarlock · Control

Core · Shared class toolkit

Fear opponents near the Warlock. Nearby ongoing damage can shorten the control, so use it for an agreed escape or setup.

Base cast
1.5 s
Base cooldown
40 s
Base cost
300 Mana
Target selection
Self
Death CoilWarlock · Control

Core · Shared class toolkit

Damage and briefly horrify the enemy while helping your own recovery. Its native Horror group is separate from ordinary Fear’s Disorient group.

Base cooldown
45 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
HealthstoneWarlock · Healing

Core · Shared class toolkit

Use personal recovery without casting a normal healing spell. Destruction’s Nether Protection talent can add a short damage-immunity effect without making controls impossible.

Base cooldown
120 s
Target selection
Self
Global cooldown
Does not trigger
Unstable AfflictionWarlock · Damage

Core · Affliction

Cast continuing Shadow pressure with a punishing dispel interaction. Current Malediction attaches its short slow to this cast instead of Curse of Agony.

Base cast
1.5 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Curse of AgonyWarlock · Damage

Core · Affliction

Apply continuing pressure to the chosen enemy. Its availability should not be confused with the current source of Malediction’s slow.

Base cost
150 Mana
Base range
30 m
Target selection
Enemy
Drain ManaWarlock · Utility

Core · Affliction

Channel resource pressure against an opponent with Mana. The time spent draining also removes you from other cast or movement choices.

Channel
3 s
Base cost
100 Mana
Base range
30 m
Target selection
Enemy
Hand of Gul'danWarlock · Damage

Core · Demonology

Cast an impact that damages the target and nearby enemies while supporting the minion package. Nearby damage can conflict with a separate control target.

Base cast
1.5 s
Base cost
300 Mana
Base range
30 m
Target selection
Enemy
Call DreadstalkersWarlock · Damage

Core · Demonology

Send two temporary Dreadstalkers at the enemy. Treat their short lifespan as a window to coordinate, rather than permanent companion pressure.

Base cooldown
20 s
Base cost
400 Mana
Base range
30 m
Target selection
Enemy
Demonic EmpowermentWarlock · Utility

Core · Demonology

Strengthen the selected pet for a temporary window. The action requires a pet; it does not summon every possible demon.

Base cooldown
60 s
Target selection
Self
Global cooldown
Does not trigger
Chaos BoltWarlock · Damage

Core · Destruction

Spend all held Soul Shards on a slow, shield-piercing attack. Chaos Scar prevents repeated shard bonuses against the same target during its restriction.

Base cast
3 s
Base cooldown
15 s
Base cost
400 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Destruction. Shard generation, capacity, cast speed and bonus damage depend on talents; shards persist for the match in 0.26.

Practice focus: Check Chaos Scar before coordinating two shard-heavy Bolts onto the same enemy.

ConflagrateWarlock · Damage

Core · Destruction

Hit a target carrying your Immolate and gain Backdraft for the next eligible casts. It no longer consumes that Immolate.

Base cooldown
10 s
Base cost
200 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Requires the caster’s own Immolate. Current Backdraft accelerates the next two eligible casts by 40%. Backdraft is spent when the eligible accelerated cast finishes; cancellation or interruption preserves it.

IncinerateWarlock · Damage

Core · Destruction

A Fire cast for Destruction’s pressure sequence. Fire and Ash can make a completed cast generate a Soul Shard.

Base cast
2 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Destruction; shard generation requires the relevant talent.

RejuvenationDruid · Healing

Core · Shared class toolkit

Apply continuing recovery to a friendly target. Selected Cultivation adds a second healing-over-time effect when Rejuvenation is cast on an ally below 30% health; it replaces Natural Shapeshifter.

Base cost
200 Mana
Base range
30 m
Target selection
Ally
RegrowthDruid · Healing

Core · Shared class toolkit

Combine a direct heal with continuing recovery. Find enough room for the cast rather than treating the entire result as instant.

Base cast
2 s
Base cost
370 Mana
Base range
30 m
Target selection
Ally
Healing TouchDruid · Healing

Core · Shared class toolkit

Commit to a larger direct heal through a longer cast. The interruption risk is part of choosing it over a shorter recovery action.

Base cast
3 s
Base cost
600 Mana
Base range
30 m
Target selection
Ally
WrathDruid · Damage

Core · Shared class toolkit

Cast a Nature projectile from a compatible form. A healing emergency can change whether continuing the damage cast is the right next action.

Base cast
2 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
MoonfireDruid · Damage

Core · Shared class toolkit

Apply immediate Arcane damage and continuing pressure. Its ongoing ticks can undermine a teammate’s damage-breakable control.

Base cost
200 Mana
Base range
30 m
Target selection
Enemy
Entangling RootsDruid · Control

Core · Shared class toolkit

Root the selected enemy with a casted effect. A root stops movement but still leaves the victim able to use permitted spells.

Base cast
1.5 s
Base cost
200 Mana
Base range
30 m
Target selection
Enemy
CycloneDruid · Control

Core · Shared class toolkit

Temporarily remove an enemy from normal interaction: the target cannot take damage or receive healing during Cyclone.

Base cast
1.5 s
Base cost
250 Mana
Base range
20 m
Target selection
Enemy
Read the condition

Requires a compatible caster or Moonkin form. Its native Cyclone diminishing-return group is separate from ordinary incapacitations.

Practice focus: Call the Cyclone before a teammate commits a major attack into its immunity.

BarkskinDruid · Defense

Core · Shared class toolkit

Reduce incoming damage without requiring a particular form. The current spell explicitly permits activation while stunned.

Base cooldown
60 s
Target selection
Self
Global cooldown
Does not trigger
LifebloomDruid · Healing

Core · Restoration

Build continuing recovery on one ally, with a bloom when the effect ends. It supports a maintained healing setup rather than an unlimited stack across the team.

Base cost
200 Mana
Base range
30 m
Target selection
Ally
Read the condition

Restoration; stacks to three on one ally.

SwiftmendDruid · Healing

Core · Restoration

Convert an existing eligible healing-over-time setup into immediate recovery. Check that the target still has a consumable effect before relying on it.

Base cooldown
15 s
Base cost
250 Mana
Base range
30 m
Target selection
Ally
Read the condition

Requires an eligible consumable healing effect. Do not assume every HoT qualifies or that every talent keeps the same consumption rule.

Nature's CureDruid · Utility

Core · Restoration

Remove one eligible harmful effect from an ally. It is a Restoration action with form restrictions.

Base cooldown
8 s
Base cost
200 Mana
Base range
30 m
Target selection
Ally
InnervateDruid · Utility

Core · Restoration

Help an ally sustain the Mana plan through a dedicated resource-recovery window. Decide who needs it before both players exhaust their answers.

Base cooldown
180 s
Base range
30 m
Target selection
Ally
Global cooldown
Does not trigger
Cat FormDruid · Utility

Core · Feral

Enter the Feral form with its Energy and combo-point plan. Shifting frees roots and slows, while changing access to the caster healing kit.

Base cost
200 Mana
Target selection
Self
Read the condition

Feral’s innate form; it is not a free grant of every Druid specialization.

MangleDruid · Damage

Core · Feral

A Feral melee builder available in Cat or Bear Form, with different resource costs. Only the Cat version grants its combo point.

Base cost
40 Energy
Base range
3 m
Target selection
Enemy
bear form cost
40 Rage
Read the condition

Cat uses Energy; Bear uses Rage. Form-specific costs are listed separately.

ShredDruid · Damage

Core · Feral

A harder Cat Form builder that normally rewards reaching the target’s rear.

Base cost
50 Energy
Base range
3 m
Target selection
Enemy
Read the condition

Normally requires being behind the target. Ravage also permits a rooted or stunned target from another side.

RipDruid · Damage

Core · Feral

Spend combo points on a lasting Cat Form bleed. The resource spend competes with a direct finisher or Maim.

Base cost
30 Energy
Base range
3 m
Target selection
Enemy
Ferocious BiteDruid · Damage

Core · Feral

Spend combo points on direct Cat damage, with extra Energy able to increase the hit. Preserve enough resource if the next exchange needs control instead.

Base cost
35 Energy
Base range
3 m
Target selection
Enemy
MaimDruid · Control

Core · Feral

Spend Cat combo points on a damaging stun. More points increase the commitment and the resulting control duration.

Base cooldown
20 s
Base cost
35 Energy
Base range
3 m
Target selection
Enemy
StarfireDruid · Damage

Core · Balance

A longer Arcane cast for Balance pressure. Create the space for it instead of assuming a nearby opponent will let it complete.

Base cast
3 s
Base cost
350 Mana
Base range
30 m
Target selection
Enemy
TyphoonDruid · Control

Core · Balance

Damage and push enemies in a forward cone away from the Druid. Current displacement ends ordinary casts without applying a school lockout.

Base cooldown
20 s
Base cost
250 Mana
Target selection
Self
Read the condition

Casts permitted while moving continue through the knockback. Talents can change Typhoon’s control behavior. The current knockback follows an airborne arc rather than sliding its target along the ground.

Lesser Healing WaveShaman · Healing

Core · Shared class toolkit

A shorter direct Nature heal to cover an immediate recovery gap. Restoration’s new Ancestral Swiftness can earn an instant version after shifting.

Base cast
1.5 s
Base cost
400 Mana
Base range
30 m
Target selection
Ally
Healing WaveShaman · Healing

Core · Shared class toolkit

A more committed direct heal for a larger recovery requirement. Give the cast a safe position or a partner-created opportunity. Selected Tidal Waves is consumed when Healing Wave completes, so stopping the cast preserves that state.

Base cast
2.5 s
Base cost
600 Mana
Base range
30 m
Target selection
Ally
Lightning BoltShaman · Damage

Core · Shared class toolkit

A casted Nature projectile. A shared spell can still serve different purposes in the three specialization plans.

Base cast
2 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Flame ShockShaman · Damage

Core · Shared class toolkit

Apply direct Fire damage and a continuing burn. Elemental’s Lava Burst checks for this caster’s own application.

Base cooldown
6 s
Base cost
200 Mana
Base range
25 m
Target selection
Enemy
Read the condition

Shares the Shocks cooldown with Earth Shock and Frost Shock.

Frost ShockShaman · Control

Core · Shared class toolkit

Deal Frost damage and slow the enemy. Choosing it also commits the shared Shocks cooldown.

Base cooldown
6 s
Base cost
200 Mana
Base range
25 m
Target selection
Enemy
Wind ShearShaman · Control

Core · Shared class toolkit

Interrupt an enemy cast from range and lock the interrupted school for three seconds. Its purpose differs from a silence applied regardless of casting.

Base cooldown
12 s
Base range
25 m
Target selection
Enemy
Global cooldown
Does not trigger
School lockout
3 s
Ghost WolfShaman · Mobility

Core · Shared class toolkit

Enter a faster form for repositioning. In the current version every Shaman can shift instantly; casting another spell leaves the form.

Base cost
100 Mana
Target selection
Self
Read the condition

Instant in 0.26. Shifting-related root removal or instant healing requires the relevant specialization talent.

PurgeShaman · Utility

Core · Shared class toolkit

Remove one eligible beneficial magic effect from an enemy. Choose an effect worth the Mana and global action.

Base cost
150 Mana
Base range
30 m
Target selection
Enemy
HexShaman · Control

Core · Shared class toolkit

Cast a damage-breakable incapacitation on an enemy. Existing shapes and immunities still affect whether it can land.

Base cast
1.5 s
Base cooldown
45 s
Base cost
250 Mana
Base range
25 m
Target selection
Enemy
RiptideShaman · Healing

Core · Restoration

Combine immediate recovery with a continuing heal on an ally. It can prepare recovery while leaving the next action available for a different task.

Base cooldown
6 s
Base cost
250 Mana
Base range
30 m
Target selection
Ally
Cleanse SpiritShaman · Utility

Core · Restoration

Remove one eligible harmful effect from an ally. This Restoration spell is separate from Purge’s hostile removal.

Base cooldown
8 s
Base cost
200 Mana
Base range
30 m
Target selection
Ally
Healing Stream TotemShaman · Healing

Core · Restoration

Place a fragile totem that repeatedly heals nearby allies. Its position must connect to where the pair will actually fight.

Base cooldown
15 s
Base cost
150 Mana
Target selection
Self
Read the condition

Only one totem is active at a time; alternatives can replace this selection.

Strength of Earth TotemShaman · Utility

Core · Enhancement

Place a fragile totem that increases nearby weapon-swing and strike damage. Its support depends on the attackers remaining in reach.

Base cooldown
15 s
Base cost
150 Mana
Target selection
Self
Read the condition

Enhancement; one active totem at a time.

StormstrikeShaman · Damage

Core · Enhancement

Deliver a weapon strike and apply the specialization’s follow-up effect. The current Mana-based two-handed kit should guide the plan.

Base cooldown
8 s
Base cost
150 Mana
Base range
3 m
Target selection
Enemy
Shamanistic RageShaman · Defense

Core · Enhancement

Reduce incoming damage while the current aura can also return resource from incoming hits. It is explicitly usable while stunned.

Base cooldown
60 s
Target selection
Self
Global cooldown
Does not trigger
Lava BurstShaman · Damage

Core · Elemental

Cast Fire damage with a guaranteed critical strike against a target carrying your own Flame Shock.

Base cast
2 s
Base cooldown
8 s
Base cost
250 Mana
Base range
30 m
Target selection
Enemy
Read the condition

Another Shaman’s Flame Shock does not satisfy the own-aura check. Lava Flows may create an instant opportunity.

Chain LightningShaman · Damage

Core · Elemental

Cast a Nature hit that can jump to nearby enemies, with a separate isolated-target bonus. The leaps happen immediately after the cast.

Base cast
1.5 s
Base cooldown
6 s
Base cost
300 Mana
Base range
30 m
Target selection
Enemy
Read the condition

The Improved Chain Lightning talent removes its baseline cooldown.

ThunderstormShaman · Control

Core · Elemental

Damage, knock back and slow nearby opponents to create room. Current displacement stops ordinary casts without a school lockout; it does not prove the next cast is locked.

Base cooldown
30 s
Target selection
Self
Read the condition

Storm Shield automatically triggers Thunderstorm when your final Lightning Shield orb is spent, even while stunned. That is not unrestricted manual use during every control. Moving casts can continue through displacement.

READ VALUES IN CONTEXT

A reference, then a decision.

A curated explorer of current class and specialization abilities, including selected optional talents. Values are explicit baseline client fields, before talents or temporary effects. Missing fields are not zero and do not imply instant casting. Target selection describes the native selection field; a self-benefit can still require an enemy selection.

Listed values are base client records where present. Talent choices and server tuning may change a live exchange. Omitted values have not been established here; they are not zero. Warcraft symbols are illustrative, not a claim to reproduce the game interface.

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