FOREVER CLASS LIBRARY
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid
PRE-LAUNCH EDITION
Official WoW Forever adventure imagery by Blizzard Entertainment

WoW Forever / The journey

THE AZEROTH FIELD ATLAS

Where will you
go next?

Match your level to a questing region. Compare the hubs, the travel commitment and the things worth watching before you set out.

Explore the interactive map ↓
Official WoW Forever imagery © Blizzard Entertainment

THE WORLD, WITH CONTEXT

Azeroth at a glance.

Real client maps. Every reviewed region. Choose a level marker to explore the zone.

42 level bands
2 unranged regions
100%
Change level & faction ↓

Choose a region to see its story, imagery and level context.

Eastern Kingdoms world map from the WoW Forever client

Map artwork © Blizzard Entertainment. Public client-map art and geometry reference: The Forever Era. Map reference ↗

1–10 starts11–2021–3536–5051–60No confirmed band

Scroll or drag a zoomed map. Labels connect to client-derived overview anchors; they are not travel coordinates. Colours group the region’s starting band. Ranges remain broad planning guidance.

Browse all 44 regions and their level bands +

Eastern Kingdoms

Kalimdor

Zephras Isle

Zone image

Image source ↗

FIND YOUR NEXT CHAPTER

Choose a level. See your options.

Ranges are broad planning bands, not a promise that every quest is suitable at the lower bound. Questing faction describes the guide's orientation; it does not mean safe PvP territory. Special-access starts are labelled.

CLASSIC REFERENCEElwynn Forest — Classic landscape reference.
Alliance1–10

Eastern Kingdoms

Elwynn Forest

A familiar human starting region with small local quest circuits. Forever adds environmental detail and fresh starting-area content.

Why here? What to watch? +

A practical start for characters already placed here; crossing continents first is usually an unnecessary project.

Quest hub: Goldshire and your starting settlement

  • Learn the route back to services before stretching the next pull.
  • Check nearby new quest contacts rather than assuming your old quest list is complete.
Zone reference ↗
CLASSIC REFERENCEDun Morogh — Classic landscape reference.
Alliance1–10

Eastern Kingdoms

Dun Morogh

A snowy opening region that lets you develop the basic class routine before choosing a wider route.

Why here? What to watch? +

Keeps the opening journey close to familiar services for characters starting in the dwarven lands.

Quest hub: Kharanos and your starting settlement

  • Finish useful local objectives before taking a long detour.
  • Revisit the appropriate trainer when the next ability changes your combat routine.
Zone reference ↗
CLASSIC REFERENCETeldrassil — Classic landscape reference.
Alliance1–10

Kalimdor

Teldrassil

A forest starting path that leads naturally into an early Kalimdor journey.

Why here? What to watch? +

A coherent opening for characters placed here; Darkshore provides an established next-stage option.

Quest hub: Dolanaar and your starting settlement

  • Treat travel away from the starting region as a planned move.
  • Keep food, drink and enough empty bag space for the next quest circuit.
Zone reference ↗
CLASSIC REFERENCETirisfal Glades — Classic landscape reference.
Horde1–10

Eastern Kingdoms

Tirisfal Glades

The Forsaken starting region, with Forever stories added around its existing identity.

Why here? What to watch? +

Supports an Eastern Kingdoms start without requiring an early trip to the Barrens.

Quest hub: Brill and your starting settlement

  • Class-specific additions are not a reason to abandon the ordinary starting chain.
  • Prepare before entering enclosed objectives with fast respawns.
Zone reference ↗
CLASSIC REFERENCEDurotar — Classic landscape reference.
Horde1–10

Kalimdor

Durotar

An early Horde questing region where learning safe single pulls matters more than copying a high-level rotation.

Why here? What to watch? +

Provides a straightforward foundation for a later Barrens-based journey.

Quest hub: Razor Hill and your starting settlement

  • A crowded objective may be easier with a temporary group.
  • Check the next quest’s difficulty rather than following a route number blindly.
Zone reference ↗
FOREVERMulgore — official WoW Forever preview.
Horde1–10

Kalimdor

Mulgore

An open starting landscape that gives you room to learn your class and organize the next quest circuit.

Why here? What to watch? +

Keeps a Tauren-area opening local before the larger choices in the Barrens.

Quest hub: Bloodhoof Village and your starting settlement

  • Combine errands that share a destination.
  • Restock before leaving a service hub for a longer circuit.
Zone reference ↗
FOREVERZephras Isle — official WoW Forever landscape preview.
Contested1–12

Other

Zephras Isle

Skyborne starting experience

The Skyborne starting experience in the Elemental Plane of Air. This is a character-specific opening, not a generic alternative starting zone.

Why here? What to watch? +

Gives eligible Skyborne characters their own opening before joining the wider faction route.

Quest hub: Your chosen faction’s Skyborne starting chain

  • Access is tied to the Skyborne starting experience.
  • Your faction is chosen at character creation; the shared island name does not make every quest available to both sides.
Zone reference ↗
CLASSIC REFERENCEWestfall — Classic landscape reference.
Alliance10–20

Eastern Kingdoms

Westfall

An early Alliance questing choice after a starting region, with several opportunities to build a focused local circuit.

Why here? What to watch? +

A convenient Eastern Kingdoms option when you already have useful quests nearby.

Quest hub: Sentinel Hill

  • The broad range does not mean every objective is suitable at level 10.
  • Separate a planned group objective from the quests you can comfortably finish alone.
Zone reference ↗
CLASSIC REFERENCELoch Modan — Classic landscape reference.
Alliance10–20

Eastern Kingdoms

Loch Modan

A compact early Alliance alternative that can complement rather than replace another partially completed region.

Why here? What to watch? +

Useful for a dwarven-area continuation or a deliberate change from Westfall.

Quest hub: Thelsamar

  • Check quest difficulty before following an unfinished chain into a harder area.
  • Use a second early region when the remaining local quests stop fitting your level.
Zone reference ↗
FOREVERDarkshore — official WoW Forever preview.
Alliance10–20

Kalimdor

Darkshore

A coastal early-level region and a natural continuation for an Alliance character staying in Kalimdor.

Why here? What to watch? +

Lets a Kalimdor start remain coherent while still offering a later cross-continent choice.

Quest hub: Auberdine

  • Plan a complete local circuit before making repeated return journeys.
  • A new sea connection is a travel option, not proof that moving continents improves your current quest session.
Zone reference ↗
FOREVERThe Barrens — official WoW Forever preview.
Horde10–25

Kalimdor

The Barrens

A broad Horde leveling region that rewards choosing a manageable part of the quest log instead of trying to finish everything at once.

Why here? What to watch? +

A flexible early backbone for Horde characters already questing in Kalimdor.

Quest hub: The Crossroads and faction-friendly outposts

  • Its large level span contains objectives of different difficulties.
  • Keep your next destination purposeful; a distant unfinished quest is not automatically the best next task.
Zone reference ↗
CLASSIC REFERENCESkittering Dark in Silverpine Forest — Classic landscape reference.
Horde10–20

Eastern Kingdoms

Silverpine Forest

An early Horde alternative that keeps an Eastern Kingdoms start close to its established questing geography.

Why here? What to watch? +

A practical continuation from Tirisfal or an alternative to an overcrowded Barrens route.

Quest hub: The Sepulcher

  • Leave difficult group content for an appropriate group.
  • Do not move to a harder zone simply because one local chain has stopped being comfortable.
Zone reference ↗
CLASSIC REFERENCERedridge Mountains — Classic landscape reference.
Alliance15–25

Eastern Kingdoms

Redridge Mountains

An Alliance-oriented overlap region that can bridge the early zones and the next set of questing choices.

Why here? What to watch? +

Useful when nearby Alliance quests remain productive and another early zone is thinning out.

Quest hub: Lakeshire

  • This faction tag describes questing orientation, not immunity from world PvP.
  • Treat harder grouped objectives as optional appointments rather than mandatory solo roadblocks.
Zone reference ↗
CLASSIC REFERENCEGreatwood Vale in Stonetalon Mountains — Classic landscape reference.
Contested15–27

Kalimdor

Stonetalon Mountains

An overlapping Kalimdor option with faction-specific contacts rather than a single shared quest itinerary.

Why here? What to watch? +

An alternative when you want to remain in Kalimdor while changing the scenery and available objectives.

Quest hub: Stonetalon Peak for Alliance; Sun Rock Retreat for Horde

  • Use the settlement and quests appropriate to your faction.
  • Choose a coherent local circuit instead of treating the whole region as one equal-level area.
Zone reference ↗
FOREVERAshenvale — official WoW Forever preview.
Contested18–30

Kalimdor

Ashenvale

A forest region spanning several stages of the twenties, with distinct faction questing bases.

Why here? What to watch? +

Supports both factions’ Kalimdor routes without forcing every character onto the same quest circuit.

Quest hub: Astranaar for Alliance; Splintertree Post for Horde

  • A shared zone listing does not make the opposing faction’s hub usable.
  • Watch the difference between the level of your current objectives and the region’s upper range.
Zone reference ↗
CLASSIC REFERENCEDuskwood — Classic landscape reference.
Alliance18–30

Eastern Kingdoms

Duskwood

An Alliance questing region with a broad range that works best as several visits or progressively harder local circuits.

Why here? What to watch? +

A strong option for an Alliance character maintaining an Eastern Kingdoms quest log.

Quest hub: Darkshire

  • Stay aware of roads and nearby threats while moving between objectives.
  • A later chain in the same region may require a different group or level.
Zone reference ↗
CLASSIC REFERENCEThe Green Belt in Wetlands — Classic landscape reference.
Alliance20–30

Eastern Kingdoms

Wetlands

An Alliance-oriented questing choice with additional Forever content around familiar places.

Why here? What to watch? +

Offers a useful alternative to finishing every remaining Duskwood objective.

Quest hub: Menethil Harbor and available Alliance quest contacts

  • Inspect newly offered quests rather than following a Classic-only checklist.
  • Check the group and quest requirements before building a session around dungeon-related content.
Zone reference ↗
CLASSIC REFERENCEHillsbrad Foothills — Classic landscape reference.
Contested20–30

Eastern Kingdoms

Hillsbrad Foothills

A shared region with separate faction bases and a useful overlap with several other twenties options.

Why here? What to watch? +

An Eastern Kingdoms option for either faction when the local quests fit the character.

Quest hub: Southshore for Alliance; Tarren Mill for Horde

  • Keep faction access explicit when choosing a meeting point.
  • On a PvP realm, reassess a crowded contested objective instead of repeatedly paying the same death penalty.
Zone reference ↗
CLASSIC REFERENCEThe Great Lift in Thousand Needles — Classic landscape reference.
Contested25–35

Kalimdor

Thousand Needles

A transition option between late-twenties questing and the broader choice of regions in the thirties.

Why here? What to watch? +

Useful for extending a Kalimdor journey without immediately committing to a cross-continent reset.

Quest hub: Faction-compatible camps and neutral quest contacts

  • Select actual available quests; the neutral contacts are not the same as a full faction town.
  • Do not assume that every enemy within the zone fits the lower end of its range.
Zone reference ↗
CLASSIC REFERENCEDesolace — Classic landscape reference.
Contested30–40

Kalimdor

Desolace

A mid-level region with expanded Forever centaur content and faction rewards.

Why here? What to watch? +

A meaningful Kalimdor alternative when familiar routes are congested or you want to explore revised content.

Quest hub: Nijel’s Point for Alliance; Shadowprey Village for Horde

  • Read faction and reputation choices before accepting a remembered Classic plan.
  • Shen’dralas is a nearby new region, but no numeric leveling band is assigned here without verification.
Zone reference ↗
CLASSIC REFERENCECircle of Outer Binding in Arathi Highlands — Classic landscape reference.
Contested30–40

Eastern Kingdoms

Arathi Highlands

A shared thirties region where faction-specific quest bases make meeting and preparation choices important.

Why here? What to watch? +

An alternative to spending the whole bracket in Stranglethorn Vale.

Quest hub: Refuge Pointe for Alliance; Hammerfall for Horde

  • Agree on a faction-compatible destination before assembling a party.
  • A broad zone range does not establish the level of a particular elite objective.
Zone reference ↗
CLASSIC REFERENCEStranglethorn Vale — Classic landscape reference.
Contested30–45

Eastern Kingdoms

Stranglethorn Vale

A wide-ranging region that should be approached as several quest clusters, not a demand to finish the entire zone in one stay.

Why here? What to watch? +

Offers a long mid-level span while leaving room for Riverglades, Arathi or Kalimdor alternatives.

Quest hub: Booty Bay; Horde also has Grom’gol

  • Use a neutral or faction-compatible base.
  • Move to another suitable zone when competition or unfinished higher-level chains stall the session.
Zone reference ↗
FOREVERRiverglades — official WoW Forever landscape preview.
Contested35–45

Eastern Kingdoms

Riverglades

A new Forever frontier with quests for Horde and Alliance, centered on new communities and trade connections.

Why here? What to watch? +

Adds a fresh mid-level option instead of requiring another identical Stranglethorn circuit.

Quest hub: Powderfuse Port and your faction-compatible quest contacts

  • 35–45 is the published broad planning window, not an assertion of exact beta quest limits.
  • Follow the current quest journal and verified connections rather than invented coordinates or a Classic map boundary.
Zone reference ↗
FOREVERDustwallow Marsh — official WoW Forever preview.
Contested35–45

Kalimdor

Dustwallow Marsh

A mid-level Kalimdor choice with separate faction settlements.

Why here? What to watch? +

A useful geographical alternative during the same broad stage as Riverglades or Stranglethorn.

Quest hub: Theramore for Alliance; Brackenwall Village for Horde

  • Keep the intended settlement aligned with your faction.
  • Check whether the next objective needs a party before leaving the hub.
Zone reference ↗
CLASSIC REFERENCEThe Dustbowl in Badlands — Classic landscape reference.
Contested35–45

Eastern Kingdoms

Badlands

An Eastern Kingdoms option whose available quest contacts matter more than simply arriving at the correct character level.

Why here? What to watch? +

Useful when your existing quests make a focused visit worthwhile rather than a speculative full-zone tour.

Quest hub: Available expedition contacts; Kargath is Horde

  • Alliance characters should verify their available quest contacts before committing to a full stay.
  • Do not treat an opposing faction settlement as a shared service hub.
Zone reference ↗
CLASSIC REFERENCESwamp of Sorrows — Classic landscape reference.
Contested35–45

Eastern Kingdoms

Swamp of Sorrows

A mid-level region best considered through its actual available quests and your faction’s practical access.

Why here? What to watch? +

An optional Eastern Kingdoms branch for a useful quest log, not a compulsory stop for every character.

Quest hub: Faction-compatible quest contacts; Stonard is Horde

  • Alliance characters should plan around verified quest contacts rather than assuming a shared town.
  • Save enough supplies for a circuit that does not end beside your preferred services.
Zone reference ↗
CLASSIC REFERENCETanaris — Classic landscape reference.
Contested40–50

Kalimdor

Tanaris

A desert region with a shared service base that can support a focused stage of forties questing.

Why here? What to watch? +

A clear Kalimdor base when you want a change from the earlier forest and marsh regions.

Quest hub: Gadgetzan

  • Separate the next worthwhile quest circuit from a long list of distant unfinished objectives.
  • Check dungeon preparation independently of the zone’s broad level span.
Zone reference ↗
CLASSIC REFERENCEHigh Wilderness in Feralas — Classic landscape reference.
Contested40–50

Kalimdor

Feralas

A forested forties alternative with different faction bases and room for a deliberate change of region.

Why here? What to watch? +

Offers a different questing setting from Tanaris while occupying a similar broad bracket.

Quest hub: Feathermoon Stronghold for Alliance; Camp Mojache for Horde

  • Choose the faction-compatible base before planning services or a meeting.
  • Do not assume a green zone label makes every named enemy an appropriate solo target.
Zone reference ↗
CLASSIC REFERENCEThe Hinterlands — Classic landscape reference.
Contested40–50

Eastern Kingdoms

The Hinterlands

A forties Eastern Kingdoms alternative where the available faction contacts should shape the visit.

Why here? What to watch? +

Useful for staying on the same continent when your present forties region no longer offers a good session.

Quest hub: Aerie Peak for Alliance; Revantusk Village for Horde

  • Verify your current quest offerings before a long relocation.
  • Keep group objectives separate from the solo circuit you intend to finish today.
Zone reference ↗
CLASSIC REFERENCEFirewatch Ridge in Searing Gorge — Classic landscape reference.
Contested43–50

Eastern Kingdoms

Searing Gorge

A later-forties option that works as a targeted visit rather than an assumed complete route through every nearby danger.

Why here? What to watch? +

Adds an Eastern Kingdoms alternative when the remaining quests in a broader forties zone are poorly matched.

Quest hub: Thorium Point and available neutral quest contacts

  • The lower bound is a broad map bracket, not an invitation to every nearby high-level area.
  • Evaluate named and grouped objectives individually.
Zone reference ↗
CLASSIC REFERENCEShadowsong Shrine in Azshara — Classic landscape reference.
Contested45–55

Kalimdor

Azshara

An optional later-level region where a prepared quest log is more helpful than arriving solely because the filter matches.

Why here? What to watch? +

A change-of-geography option when you already have a useful reason to visit.

Quest hub: Talrendis Point for Alliance; Valormok for Horde

  • Check actual available quests before making it the main leveling base.
  • Do not confuse a low-density travel plan with a guaranteed quiet or faster server experience.
Zone reference ↗
CLASSIC REFERENCESerpent’s Coil in Blasted Lands — Classic landscape reference.
Contested45–55

Eastern Kingdoms

Blasted Lands

A later-level region suited to a purposeful selection of available objectives.

Why here? What to watch? +

Works as an optional Eastern Kingdoms stop when the quest log justifies it.

Quest hub: Faction-compatible contacts; Nethergarde Keep is Alliance

  • Horde characters should not assume Nethergarde is a usable service base.
  • Match each objective to the character and available group rather than the zone’s name alone.
Zone reference ↗
CLASSIC REFERENCEUn’Goro Crater — Classic landscape reference.
Contested48–55

Kalimdor

Un’Goro Crater

A late-leveling option that rewards carrying a manageable set of objectives and enough room for what you collect.

Why here? What to watch? +

A useful Kalimdor choice as the character moves from the forties into the fifties.

Quest hub: Marshal’s Refuge

  • Prepare bag space before a long circuit.
  • Inspect nearby enemies and group requirements instead of trusting the entire region to one level bracket.
Zone reference ↗
FOREVERFelwood — official WoW Forever preview.
Contested48–55

Kalimdor

Felwood

A forest-region alternative during the same broad stage as Un’Goro, with a different selection of local objectives.

Why here? What to watch? +

Keeps a late-leveling Kalimdor journey flexible when another region becomes unproductive.

Quest hub: Emerald Sanctuary and faction-compatible contacts

  • Check your available chains and reputation context before a long circuit.
  • Finish a useful local objective set before moving merely to follow a route arrow.
Zone reference ↗
CLASSIC REFERENCEAltar of Storms in Burning Steppes — Classic landscape reference.
Contested50–60

Eastern Kingdoms

Burning Steppes

A broad late-leveling candidate whose individual objectives and group preparation need closer inspection.

Why here? What to watch? +

A useful Eastern Kingdoms option when actual quests and equipment support the visit.

Quest hub: Morgan’s Vigil for Alliance; Flame Crest for Horde

  • The displayed 50–60 bracket is broad; it does not assign every quest to that entire span.
  • Treat nearby dungeon plans as separate group commitments.
Zone reference ↗
CLASSIC REFERENCEWestern Plaguelands — Classic landscape reference.
Contested51–58

Eastern Kingdoms

Western Plaguelands

A later-fifties questing choice with separate faction approaches and objectives that should be selected by difficulty.

Why here? What to watch? +

Provides an Eastern Kingdoms continuation before or alongside the final push in other end-level regions.

Quest hub: Chillwind Camp for Alliance; the Bulwark for Horde

  • Check the next quest and nearby enemies before advancing deeper.
  • Use another suitable region if the remaining chain requires more power or a group.
Zone reference ↗
CLASSIC REFERENCEEastern Plaguelands — Classic landscape reference.
Contested53–60

Eastern Kingdoms

Eastern Plaguelands

A late-leveling and level-cap region where current objectives matter more than completing a predetermined checklist.

Why here? What to watch? +

An Eastern Kingdoms option for the final stretch when the character is ready for its available content.

Quest hub: Light’s Hope Chapel and faction-compatible quest contacts

  • Plan dangerous or grouped objectives explicitly.
  • At 60, replace the XP-only route with a concrete gearing, quest or group objective.
Zone reference ↗
CLASSIC REFERENCEWinterspring — Classic landscape reference.
Contested55–60

Kalimdor

Winterspring

A final-stage Kalimdor option with a shared town and a clear reason to keep ordinary questing and group plans separate.

Why here? What to watch? +

Lets a Kalimdor-based character finish the journey without an automatic continent change.

Quest hub: Everlook

  • Check that your selected quests fit the current character rather than the upper edge of the map range.
  • A future Hyjal visit is not a reason to rush through an unsafe objective.
Zone reference ↗
CLASSIC REFERENCESilithus — Classic landscape reference.
Contested55–60

Kalimdor

Silithus

A final-stage alternative for available quests and a deliberate level-cap preparation plan.

Why here? What to watch? +

A useful optional destination when its current content matches your goals and group.

Quest hub: Cenarion Hold

  • Verify the current quest and event availability before planning an entire session.
  • Do not assume every activity described for a later Classic phase exists in Forever at launch.
Zone reference ↗
FOREVERMount Hyjal — official WoW Forever landscape preview.
Contested60–60

Kalimdor

Mount Hyjal

A new Forever endgame destination, kept separate here from the ordinary 1–59 leveling journey.

Why here? What to watch? +

A destination to explore after reaching the cap, rather than a guessed shortcut through the final leveling bracket.

Quest hub: Follow current in-game endgame quest contacts

  • The 60 marker represents endgame planning, not a verified 55–60 quest route.
  • Check current access and content availability before organizing the visit.
Zone reference ↗
CLASSIC REFERENCERuins of Alterac in Alterac Mountains — Classic landscape reference.
Contested30–40

Eastern Kingdoms

Alterac Mountains

A mountainous overlap region with selected faction objectives and nearby routes through the northern Eastern Kingdoms. The bracket is a broad map planning range, not the level of every enemy or quest.

Why here? What to watch? +

Useful as a focused detour when a current quest takes you here; it complements the surrounding regions rather than replacing their hubs.

Quest hub: Faction-appropriate contacts around the Alterac and Hillsbrad approaches

  • Check current quest objectives rather than assuming the entire region is an uninterrupted leveling circuit.
  • Avoid confusing the outdoor zone with the Alterac Valley battleground.
Zone reference ↗
CLASSIC REFERENCEDeadwind Pass — Classic landscape reference.
Contested55–60

Eastern Kingdoms

Deadwind Pass

A dangerous late-level region best approached for a deliberate objective or transit plan. Its published map bracket is not a recommendation to spend five levels questing here.

Why here? What to watch? +

Visit for a specific purpose; choose a fuller neighboring quest region when the goal is steady experience.

Quest hub: No general leveling hub; prepare in a neighboring region

  • This is not a complete questing route or a beginner-friendly shortcut.
  • Check nearby enemies, group requirements and the route back before entering unfamiliar ground.
Zone reference ↗
CLASSIC REFERENCENighthaven in Moonglade — pre-Cataclysm screenshot archived in 2006.
ContestedUnconfirmed

Kalimdor

Moonglade

Class services and exploration; no confirmed leveling band

A druid-associated sanctuary and service region. Our reviewed Forever map names it without a numeric leveling bracket, so it is not ranked as a normal questing destination.

Why here? What to watch? +

Explore for class needs or a deliberate visit, rather than treating an invented level band as a questing recommendation.

Quest hub: Nighthaven and relevant class contacts

  • A named region on a world map is not automatically a full leveling route.
  • Confirm your class travel and service access in the current client.
Zone reference ↗
FOREVERShen’dralas in-game zone map
ContestedUnconfirmed

Kalimdor

Shen’dralas

New Forever region; level band not confirmed

A new Forever region associated with Shen’dralar stories. The reviewed sources place it between Desolace and Feralas but do not supply a confirmed leveling bracket.

Why here? What to watch? +

A destination for discovery once current quest and access information supports the trip; it is shown separately from confirmed level recommendations.

Quest hub: Check current Forever quest contacts before planning the visit

  • No numeric leveling range is published in the references used here.
  • Do not substitute a neighboring zone’s range or a Retail guide for current Forever requirements.
Zone reference ↗

Reviewed 30 October 2026. Forever is in its pre-launch edition. Later-level advice is identified as planning where beta coverage is limited; check the current client before committing materials or a long journey.

THE RESEARCH DESK

Sources behind the route

Original Cobalt Games writing and editorial recommendations. These links show the evidence, version and limits behind the guide.