FOREVER CLASS LIBRARY
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PRE-LAUNCH EDITION
Tailoring profession icon

Professions / Tailoring

CRAFTING / SKILL 1–300

Tailoring.
A useful skill at every stage.

Tailoring can grow alongside normal humanoid questing without taking a gathering profession. Our plan keeps cloth production connected to an intended bag, equipment upgrade or disenchanting project. Bags are especially practical, but a crowded market can make an attractive recipe a poor bulk purchase. Test demand before turning your entire bank into identical goods.

Reviewed 30 October 2026. Forever is in its pre-launch edition. Later-level advice is identified as planning where beta coverage is limited; check the current client before committing materials or a long journey.

Why these profession pairings?
  • Enchanting can use eligible crafted equipment.
  • Keep First Aid’s cloth needs separate from the tailoring reserve.
Cloth-to-bolt planningUseful bagsCaster equipmentFaction Banner and camp stations

START AT YOUR CURRENT SKILL

Your Tailoring route

Move the slider to highlight the relevant stage.

1–75

Make bolts for a known output

Bolt of Linen Cloth and Linen Belt are reviewed opening checkpoints. Woolen bolts become the next material stage. Keep enough thread to complete the intended equipment batch, and leave yourself space to receive crafted items. Cloth collected during a quest session is convenient supply, but it still has a sale value when deciding whether another batch is worthwhile.

MATERIAL CHECKPOINT
  • Linen Cloth
  • Coarse Thread
  • Wool Cloth

Before the next stageJourneyman: skill 50 and character level 10; cap 150.

76–150

Connect wool, silk and the alchemist

The reviewed route includes Woolen Cape, Double-stitched Woolen Shoulders and Gloves of Meditation. The gloves use woolen bolts, Fine Thread and Elixir of Wisdom. Coordinate that elixir order before committing to the recipe. Silk bolts offer another production checkpoint, but a stock of bolts should reflect your next crafts rather than an arbitrary urge to convert every cloth stack.

MATERIAL CHECKPOINT
  • Bolt of Woolen Cloth
  • Fine Thread
  • Elixir of Wisdom
  • Silk Cloth

Before the next stageExpert: skill 125 and character level 20; cap 225.

151–225

Choose a realistic cloth budget

Crimson Silk Vest and Crimson Silk Pantaloons are reviewed middle-stage crafts. Black Mageweave Gloves and Mageweave Bag are later listed checkpoints. The source warns that beta Mageweave supply is unusually constrained. Compare the cloth and bolt markets independently, and retain enough flexibility to change your planned output when the live economy begins supplying different material volumes.

MATERIAL CHECKPOINT
  • Bolt of Silk Cloth
  • Red Dye
  • Silken Thread
  • Bolt of Mageweave
  • Heavy Silken Thread

Before the next stageArtisan: skill 200 and character level 35; cap 300.

226–300

Verify the final patterns on live

The specialist has not tested or published a complete higher sequence in the reviewed beta guide. We therefore do not instruct you to buy an assumed Runecloth shopping cart. Check actual patterns, colors and station requirements before selecting the next item. Loom is a listed skill-300 campsite milestone; treat its recipe access as a separate project from raising the numerical skill cap.

MATERIAL CHECKPOINT
  • Materials for a verified current pattern
  • Funds reserved for pattern and station access

Before the next stageArtisan finishing sequence awaits live verification.

Treat inventory space as a real output

Our editorial preference is to solve a storage problem before chasing a speculative sale. Ask whether the recipient needs a general bag or a reagent bag; Forever includes a dedicated reagent-bag slot. Compare the desired capacity with the material cost and expected replacement time. Keeping a few useful bags available is a different decision from filling the auction house with a large untested batch.

Coordinate the whole cloth workshop

Faction Banner is listed at skill 20 and Spinning Wheel at 140. Higher patterns may depend on a camp station, so check access as early as the recipe itself. Keep a small ledger of cloth committed to Tailoring, bandages and promised guild crafts. This prevents a good equipment order from consuming the supplies someone expected to use for tonight’s recovery items.

READY FOR THE NEXT SESSION

Your preparation checklist

0 of 4 ready

Progress stays in this page while it is open.

BEFORE YOU SET OUT

Quick questions

Does Tailoring need a gathering profession?+

No. Much of its cloth comes from enemy loot. A second primary profession can instead support another goal, such as Enchanting.

Is crafting for disenchanting automatically profitable?+

No. Compare the cloth, thread, finished item and likely material values. This guide makes no guaranteed profit or cheapest-route claim.

THE RESEARCH DESK

Sources behind the route

Original Cobalt Games writing and editorial recommendations. These links show the evidence, version and limits behind the guide.